--Rings-- All rings are Independant OIFs (-2.5 lim) Ring of Animal Friendship Real Cost: 41 4d6 mind control, telepathic (+1/4), AoE radius [4.5 hex radius] (+1), damage shield (+1/2), persistent (+1/2), always on (-1/2), only versus animals (-1), one command (-1/2) 12 +4d6 mind control, telepathic (+1/4), AoE radius [+3.5 hex radius] (+1), damage shield (+1/2), 32 charges (-3/4), expendable (-1), only versus animals (-1), one command (-1/2) 8 +4d6 mind control, telepathic (+1/4), AoE radius [+4.5 hex radius] (+1), damage shield (+1/2), persistent (+1/2), always on (-1/2), only versus animals (-1), one command (-1/2), rangers/druids only (-1/2) 11 +4d6 mind control, telepathic (+1/4), AoE radius [+4.5 hex radius] (+1), damage shield (+1/2), persistent (+1/2), always on (-1/2), only versus animals (-1), one command (-1/2), druids only (-1) 10 Ring of Blinking Real Cost: 6 Blink (magician), once/hour (-1) Ring of Chameleon Power Real Cost: 10 1 hex images, all sight (+10 pts), -8 to PER roll (+24 pts), no range (-1/2), only to make self either blend with background or appear as one of a group (-1/2) Ring of Djinni Summoning Real Cost: 38 summon djinni [1x280 pts], extremely friendly (+3/4) Ring of Elemental Command, Air Real Cost: 42 +20 PRE, against elemental air creatures only (-2) 4 +3 DCV, versus elemental air creatures only (-1.5), wearer takes 1.5x damage from fire (-1) 2 mind link, any one elemental air creature (+10 pts) 4 +2 OCV, versus elemental air creatures only (-1.5) 2 +5 STR, 0 END, damage only (-1), versus elemental air creatures only (-1.5) 1 Gust of Wind (magician) 7 Fly (magician) 7 Wind Wall (magician), 1x/day 4 Control Winds (druid), 1x/day 7 Invisibility (magician) 4 Ring of Elemental Command, Earth Real Cost: 47 +20 PRE, against elemental earth creatures only (-2) 4 +3 DCV, versus elemental earth creatures only (-1.5), wearer takes 1.5x damage from petrification/earth magic (-1) 2 mind link, any one elemental earth creature (+10 pts) 4 +2 OCV, versus elemental earth creatures only (-1.5) 2 +5 STR, 0 END, damage only (-1), versus elemental earth creatures only (-1.5) 1 Passwall (magician), 2x/day 7 Wall of Stone (magician), 2x/day 7 Stone to Flesh (magician), at 12th level, 1x/day 9 Move Earth (magician), 1x/day 9 5" gliding, triggered by falling (+1/4) 2 Ring of Elemental Command, Fire Real Cost: 46 +20 PRE, against elemental fire creatures only (-2) 4 +3 DCV, versus elemental fire creatures only (-1.5), wearer takes 1.5x damage from water/cold (-1) 2 mind link, any one elemental fire creature (+10 pts) 4 +2 OCV, versus elemental fire creatures only (-1.5) 2 +5 STR, 0 END, damage only (-1), versus elemental fire creatures only (-1.5) 1 Burning Hands (magician), at 12th level, 1x/day 9 Pyrotechnics (magician), 2x/day 2 Wall of Fire (magician), at 12th level, 1x/day 9 Flame Strike (cleric), at 12th level, 1x/day 9 10 ed armor, heat/flame only (-1) 3 Life Support: immune to heat 1 Ring of Elemental Command, Water Real Cost: 43 +20 PRE, against elemental water creatures only (-2) 4 +3 DCV, versus elemental water creatures only (-1.5), wearer takes 1.5x damage from electricity (-1) 2 mind link, any one elemental water creature (+10 pts) 4 +2 OCV, versus elemental water creatures only (-1.5) 2 +5 STR, 0 END, damage only (-1), versus elemental water creatures only (-1.5) 1 Purify Water (druid), at 1st level 1 Create Water (druid), at 12th level, 1x/day 9 Water Breathing (druid) 4 Wall of Ice (magician), 1x/day 5 Part Water (magician), 1x/day 9 5" flight, only to keep from sinking into liquid (-1.5) 2 Ring of Faerie Real Cost: 20 1 hex images, all sight/sound (+20 pts), -5 to PER roll (+15 pts), only in woodland settings (-3/4), only to hide (-1/2) 9 IR 5 +5 to PER rolls (+25 pts), only for finding hidden/concealed portals/doors (-1) 6 Ring of Feather Falling Real Cost: 2 5" gliding, triggered by falling (+1/4) 2 Ring of Free Action Real Cost: 24 6d6 suppress, damage shield (+1/2), all things that would slow/stop character (+2), persistent (+1/2), AO (-1/2), for self only (-1/2), not versus grabs&pinnings (-1/2) Ring of Human Influence Real Cost: 7 +10 PRE 3 Charm Person (magician), 1x/day 1 Suggestion (magician), humanoids only (-1), 1x/day 3 Ring of Invisibility Real Cost: 4 Invisibility (magician) Ring of Jumping Real Cost: 1 Jump (magician), 4x/day (-2) Ring of Mammal Control Real Cost: 21 14d6 mind control, telepathic (+1/4), spreadable (+1/4), mammals only (-1.5) Ring of Mind Shielding Real Cost: 9 Thought Shield (psionicist) 4 5 pts mental defense, versus telepathic reading or mental attack damage only (-3/4) 1 20 pts mental defense, versus telepathic readings only (-1) 4 Ring of Multiple Wishes Real Cost: 14 Wish (magician), 6 charges (-1.75), expendable (-1) Ring of Protection, DEF 1-6 Real Cost: 1-6 1-6 pd/ed armor, invisible (+1/2), not with magic armor or with other rings of protection (-1) Ring of the Ram Real Cost: 21 3d6 EB, AP (+1/2), +1d6 KB (+1/4), limited range (-1/4) 7 +3d6 EB, AP (+1/2), +1d6 KB (+1/4), limited range (-1/4), 2x END cost (-1/2) 6 +3d6 EB, AP (+1/2), +1d6 KB (+1/4), limited range (-1/4), 3x END cost (-1) 5 120 END 3 Ring of Regeneration Real Cost: 5 2 BODY regeneration, not versus fire or acid (-3/4) Ring of Regeneration, Vampiric Real Cost: 25 6d6 AID, to all health stats (+3), continuous (+1), uncontrolled (+1/2), AO (-1/2), healing only (-1/2), up to damage taken by opponent in HTH combat (-1.5), self only (-1/2) Ring of Resistance, Fire Real Cost: 4 10 ed armor, fire/heat only (-1) 3 Life Support: immune to heat 1 Ring of Resistance, Frost Real Cost: 4 10 ed armor, ice/cold only (-1) 3 Life Support: immune to cold 1 Ring of Resistance, Lightning Real Cost: 4 10 ed armor, electricity/lightning only (-1) 3 Life Support: lightning 1 Ring of Shocking Grasp Real Cost: 6 Shocking Grasp (magician), at 6th level, 3 recoverable charges (-1.75) Ring of Shooting Stars Real Cost: 37 Dancing Lights (magician), once/minute (-1/2), under night sky only (-3/4) 1 Light (magician), 2x/day(-2.5), under night sky only (-3/4) 1 10d6 EB, AoE 1 hex (+1/2), triggered by approach/touch (+1/4), single target (-1/4), no range but may move as character (-1/4), 1x/day (-3), under night sky only (-3/4) (lightning balls) 11 2d6 RKA, AoE 1 hex (+1/2), limited range (-1/4), needs straight line to target else pre-detonate (-1/4), 1x/day (-3), under night sky only (-3/4) (shooting stars) 6 Faerie Fire (druid), at 12th level, 2x/day (-2.5), indoors at night or underground only (-1/2) 9 7d6 EB, AoE cone [8 hex side], half effect if target has no metal (-1/2), 1x/day (-3), indoors at night or underground only (-1/2), no range (-1/2) (sparkle shower) 9 Ring of Spell Storing Real Cost: variable as per real cost of spell, must be recharged by person capable of casting spell (-1/2) Ring of Spell Turning Real Cost: 35 missile deflection of all ranged attacks (20 pts), including mental attacks (+20 pts), reflected back on caster (+20 pts), continuous (+1), uncontrolled (+1/2), not versus spells from items (-1/4), AO (-1/2) Ring of Sustenance Real Cost: 1 Life Support: eat/excrete/sleep (5 pts), single 1 week charge once per week (-2.5) Ring of Swimming Real Cost: 5 +19" swimming Ring of Telekinesis, Minor Real Cost: 3 5 STR telekinesis, invisible (+1/2), no damage (-1/4), limited range (-1/4) Ring of Telekinesis, Lesser Real Cost: 7 13 STR telekinesis, invisible (+1/2), no damage (-1/4), limited range (-1/4) Ring of Telekinesis, Greater Real Cost: 11 20 STR telekinesis, invisible (+1/2), no damage (-1/4), limited range (-1/4) Ring of Three Wishes Real Cost: 12 Wish (magician), 3 charges (-2.25), expendable (-1) Ring of Truth Real Cost: 8 Detect Lie (cleric), wearer cannot tell lies (-3/4) Ring of Warmth Real Cost: 5 5 ed armor, ice/cold only (-1) 2 Life Support: immune to cold 1 1 BODY regeneration, cold damage only (-1) 2 Ring of Water Walking Real Cost: 3 7" flight, only to keep from sinking into liquid (-1.5) Ring of Wizardry, Minor Real Cost: 2 20 END, to magician's reserve (-1), 1st levels spells only (-1) Ring of Wizardry, Lesser Real Cost: 4 40 END, to magician's reserve (-1), 1st thru 3th levels spells only (-3/4) Ring of Wizardry, Greater Real Cost: 11 110 END, to magician's reserve (-1), 1st thru 5th levels spells only (-1/2) Ring of X-ray Vision Real Cost: 5 n-ray vision [not through lead/gold/etc], once/hour for 5 minutes or trigger side effect: 3d6 CON drain returns per 5 hours (-1), limited range (-1/4), half phase to start (-1/4)