Note: due to the vast number of combinations the below options put on magic weapons, the individual type (ie, Long Sword of Wounding) is generally not given. Rather, the specific powers, advantages & limits are listed, and are applied in addition to those the weapon would normally have that would also apply to the extra powers. Where specific weapons are listed, the total cost breakdown is given. --Special Case Weapons-- All swords are Independant OAF (-3) Short Sword of Quickness Real Cost: 19 +3 OCV (15 pts), 1.5d6K (25 pts), STR min of 10 (-0) 10 +20 DEX, no figured characteristics (-1/2), only to let user win DEX rolls and strike first with this weapon (-2) 9 Sword of the Planes Real Cost: 14 +2 OCV (10 pts), 1.5d6K (25 pts), STR min of 13 (-1/2) 8 +1 OCV (5 pts), +1 DC (5 pts), when used on or against opponents from the inner, outer, astral or ethereal planes (-1/2) 2 +1 OCV (5 pts), +1 DC (5 pts), when used on or against opponents from the outer, astral or ethereal planes (-3/4) 2 +1 OCV (5 pts), +1 DC (5 pts), when used on or against opponents from the astral or ethereal planes (-1) 2 Sun Blade Real Cost: 38 +2 OCV (10 pts), 2d6+1K (35 pts), STR min of 10 (+1/4) 14 +2 OCV (10 pts), +7DC (35 pts), only versus undead & lower planar creatures (-3/4) 9 Sunray (druid), once/day (-3) 15 Axe of Hurling +5-10 DC, usable at range (+1/2), only at range (-1/2), linked to base damage (-1/2) usable at range on base (+1/2), limited range (-1/4), linked to above (-1/2) Sling Bullet of Impact Real Cost: 12 +1 OCV, only with slings (-1) 1 +9 DC, +1 SRM (+1/2), only with slings (-1), +1 DC per point hit roll is made by (-1) 11 Longtooth Dagger Real Cost: 10 +3 OCV (15 pts), d6+1K (20 pts), STR min of 8 (-0) 9 +1 DC, only when used by a hafling or gnome (-3/4) 1 Hornblade invisible to all sight on weapon effects (+1/2), only while weapon is in "withdrawn" state (-1), sickle shaped knives, daggers and scimitars only (-1/4) Darts of Homing Real Cost: 13 +3 OCV (15 pts), 1.5d6K (25 pts), ranged STR min of 5 (+1/2), expendable if does not hit target (-1/2) Knife, Buckle invisible to all sight on weapon effects (+1/2), only while weapon is in "withdrawn" state (-1), small knives only (-1) Weapon of Speed 2x shot on weapon damage (+1/4) Mystical Slayer +1 OCV & +1 DC +1 OCV & +1 DC, only versus magical or enchanted targets (-1) Morphic Slayer +1 OCV & +1 DC +2 DC, +2 OCV, only versus shape changers or lycanthropes (-1) Troll Slayer +1 OCV & +1 DC +2 DC, +2 OCV, only versus only versus regenerators (-1) Reptile Death +1 OCV & +1 DC +3 DC, +3 OCV, only versus reptiles & reptilians (-1) Luck Blade +1 OCV & +1 DC 2d6 Luck Wish (magician), 2-5 charges (variable lim), expendable (-1) Giant Slayer +2 OCV & +2 DC +4 DC, only versus giants (-1) Dragon Slayer +2 OCV & +2 DC +8 DC, only versus dragons (-1) Flame Tongue Light (magician) 5 ed armor, ice/cold only (-1) Life Support: immune to cold +1 OCV & +1 DC +1 OCV & +1 DC, undead only (-1) +1 OCV & +1 DC, undead, cold using, flammable, and avians only (-3/4) +1 OCV & +1 DC, undead, cold using, flammable, avians and regenerating creatures only (-1/2) Frost Brand Light (magician), only when freezing or colder (-1) Quench Fire (druid) 10 ed armor, fire/heat only (-1) Life Support: immune to heat +3 OCV & +3 DC +3 OCV & +3 DC, fire using/dwelling creatures (-1) Nine Lives Stealer +2 OCV & +2 DC 5d6 BODY drain, return per hour (+3/4), 9 charges (-1.25), 8- activate (-2), not versus lifeless/undead/demons/etc (-1/2) Defender +4 general combat levels +4 DC, each locks out one of above levels (-1/2) (Un)Holy Avenger +2 OCV & +2 DC +3 OCV & +3DC, paladins only (-1), only versus most hated foes (-1) power (10), mental (10), magic only (-1/2), paladins only (-1) Dispel Magic (magician), at 20th level, limited by level of paladin (-1/2), paladins only (-1) Dancing Weapon +4 OCV & +4 DC on all CV/DCs: uncontrolled (+1/2), continuous (+1), useable at limited range (+1/4), lasts 1 turn after 1 turn startup (-1), must keep rolling to hit (-1/2) on all DCs & CVs: gains 1 DC & CV per phase cycling back to 1 (-1/2) Wounder +1 OCV & +1 DC 1/2d6 RKA, uncontrolled (+1/2), continuous (+1), AP (+1/2), penetrating (+1/2), linked to strike (-1/2) Life Stealer +2 OCV & +2 DC 5d6 BODY drain, return per hour (+3/4), 8- activation (-2), not versus lifeless/undead/demons/etc (-1/2) Weapon of Sharpness +1 OCV & +1 DC +6 DC, must hit one of locations [4,7-9,15-17] (-1), activation 11- (-1), STUN equals BODY (-1) Vorpal Weapon +3 OCV & +3 DC +9 DC, must hit one of locations [4,7-9,15-17] (-1), activation 11- (-1), STUN equals BODY (-1) Magic Arrows/Bolts +1->+6 DCs & CVs to bows or crossbows, burnout 15+ (-1/4), recoverable on charges [2 steps up charges chart] Arrow/Bolt of Slaying +3 CV; +9 DCs, only versus a given foe (-1.5), expendable (-1) Bow/Crossbow of Accuracy +3 OCV & +3 DC; +3 OCV, range mod only (-1) Bow/Crossbow of Distance +1 OCV & +1 DC 5x range on arrows/bolts (+1/4), reduced range mods [5x normal ranges] (+1/4) Bow/Crossbow of Speed +1 OCV & +1 DC 2x shot on arrow/bolt damage (+1/4) Envenomed Weapon +1 OCV & +1 DC 8d6 Aid to invisible (+1/2) on carried poison damage, persistent (+1/2), "self" only (-1/2), not "to heal" (-1/2), can be detected with critical PER roll (-1/2) Dwarven Throwing Hammer useable at limited range on all damage below 1.5d6 HKA, +2 OCV, +1 to STUN modifier (+1/2), STR min of 11 (-0) +1 OCV & +1 DC, if wielder is dwarf (-1) +3 DC, +1 to STUN modifier (+1/2), only for throwing (-1/2), if wielder is dwarf (-1) +3 DC, +1 to STUN modifier (+1/2), only for throwing (-1/2), only versus true giant class creatures (-1), if wielder is dwarf (-1) Hammer of Thunderbolts useable at range on all damage, requires STR of greater than 25 (-1/2), useable every other phase (-1/4) 2d6 HKA, +3 OCV, +1 to STUN modifier (+1/2), STR min of 18 (-1/2) +3 OCV, +3 DC, requires STR of greater than 25 (-1/2) +6 DC, only versus true giant class creatures (-1) 3d6 drain versus DEX, NND: no ability to be STUN'ed (+1), AoE radius [6 hex radius] (+1), returns after one phase (-1), must be thrown with all those lims (-1.25) Weapon of Disruption +1 OCV & +1 DC +5 OCV, +5 DC, only versus undead (-1) +6 DC, 11- activation (-1), only versus undead (-1) Sling of Shooting Stars d6 RKA, +4 to STUN modifier, d6 flash, STR min of 8