--Miscellaneous Magic-- All items are Independant (-2) Alchemy Jug Real Cost: 3 d6 major transformation, air to alchemically useful liquids* (+1/4), invisible (+1/2), 8x/day (-1.5), no range (-1/2), rarer substances get lesser quantity (-1/2), incantations (-1/4), one liquid per day (-1), OAF (-1) *brine, freshwater, beer, vinegar, wine, ammonia, oil, aqua regia, alchohol, chlorine, cyanide Amulet of Life Protection Real Cost: 22 mental (20), not versus charm/sleep/illusions (-1/2), OIF (-1/2) 5 8d6 major transformation to kept soul, triggered (+1/4), 1 charge (-3), no range (-1/2), wearer only (-1), only only attack that would result in death (-1), OIF (-1/2) 17 Amulet of the Planes Real Cost: 10 extra-dimensional movement, any dimension (+20 pts), requires skill roll on KS: planes (-1/2), OIF (-1/2) Amulet of Proof against Detection & Location Real Cost: 32 invisibility, all sight/sound/mental/"magical" [special] (+40 points), persistent (+1/2), invisible (+1), OIF (-1/2), versus magical detects, psychic attacks, sensings only (-1.25) Amulet Versus Undead Real Cost: 2*DCs 9-15 DC RKA, AoE cone [2 hex side/DC] (+1), fully invisible (+1), incantations (-1/4), gestures (-1/4), OIF (-1/2), only versus appropriate enemies (-1/2), ablative (-1), no range (-1/2), must be worn continuously for 1 week to activate (-1), noisy around undead (-1/2) Arrow of Location Real Cost: 4 detect location/way, +2 to PER roll, +2 to range mod, ranged, 360 degree sensing, incantations (-1/4), 8x/day (-1.5), OAF (-1) Bag of Holding (lesser) Real Cost: 7 1.5 levels shrinking, useable against 100 kg (+1), persistent (+1/2), AO (-1/2), bag always weighs max shrunk mass (-1), OAF (-1) Bag of Holding (greater) Real Cost: 8 1.5 levels shrinking, useable against 400 kg (+1.5), persistent (+1/2), AO (-1/2), bag always weighs max shrunk mass (-1), OAF (-1) Bag of Tricks Real Cost: 18 summon, -5 pt creature, any animal (+1/4), slavish (+1), not stunned (+1/2), gestures (-1/4), 2x/day (-2.5), lasts 5 minutes (-1/4), OAF (-1) 11 +105 pts to creature total, any animal (+1/4), slavish (+1), not stunned (+1/2), gestures (-1/4), 2x/day (-2.5), lasts 5 minutes (-1/4), variable effect (-1.5), OAF (-1) 7 Beads of Force Real Cost: 21 18 pd/ed force wall, hardened (+1/4), OAF (-1), one 5 minute charge (-2.25), limited range (-1/4), 1 hex volume (-1/2), expendable (-1) 14 8d6 EB, AoE 1 hex (+1/2), OAF (-1), expendable (-1), one charge (-3), linked to above (-1/2) 7 Book of Infinite Spells Real Cost: varies 23-30 spells, varying classes and levels, 1 charge (-3), OAF (-1), expendable (-1), page may accidentally turn during day (-1/2) Boots of Elvenkind Real Cost: 11 invisibility, all sound (+10 pts), persistent (+1/2), AO (-1/2), OIF (-1/2) Boots of Levitation Real Cost: 6 8" flight, persistent (+1/2), limited movement (-1/2), OIF (-1/2) Boots of Speed Real Cost: 6 +7" running, 0 END (+1/2), OIF (-1/2) +2 DCV, linked to running, OIF (-1/2) Boots of Striding & Springing Real Cost: 5 0 END on up to 12" running, OIF (-1/2) 3 +5" superleap, OIF (-1/2) 1 +1 DCV, linked to movement, OIF (-1/2) 1 Boots of the North Real Cost: 9 Life Support: Cold, OIF 1 10" flight, along snowy/icey surfaces only (-1), OIF 4 10 ed armor, ice/cold only (-1), OIF 4 Boots of Varied Tracks Real Cost: 9 2d6 cosmetic transformation, tracks made varies in size, shod or bare, and/or preset of four creatures (+1/4), damage shield (+1/2), persistent (+1/2), invisible (+1), OIF Boots, Winged Real Cost: flight "/2 15-25" flight, usable for up to 2 hours per day (-1/2), OIF (-1/2) 1" gliding, to slow fall only (-1), only if flight runs out (-1.5) Bowl Commanding Water Elementals Real Cost: 14 summon water elemental [1x390 pts], phase to cast (-1/4), OAF (-1), incantations (-1/4), 1 charge/day (-3) Bracers of Archery Real Cost: 12 4d6+1 Aid 1/3 to damage class and 2/3 to OCV of bow/arrows, constant (+1), uncontrolled (+1/2), invisible to sight (+1/2), always on (-1/2), not to crossbows (-1/4), one roll (-1/2), self only (-1/2), OIF Bracers of Brachiation Real Cost: 8 base STR clinging, gestures (-1/4), OIF 3 15" swinging, gestures throughout (-1/2), OIF 4 +1 DCV, linked to movement, OIF (-1/2) 1 Bracers of Defense, DEF 2-8 Real Cost: 2-8 2-8 pd/ed armor, invisible (+1/2), not with magic armor or with other bracers of defense (-1), OIF (-1/2) Brazier Commanding Fire Elementals Real Cost: 14 summon fire elemental [1x390 pts], phase to cast (-1/4), OIF (-1/2), incantations (-1/4), 1 charge/day (-3) Brooch of Shielding Real Cost: 19 40 pd armor, hardened (+1/4), triggered by magic missile (+1/4), 18 only versus magic missile attack (-1), only up to damage by missile (-0), costs END (-1/2), OIF (-1/2) 50 END reserve, OIF (-1/2) 1 Broom of Flying Real Cost: 10 21" flight, OAF (-1), half DCV if DEX roll not made (-1/4) Candle of Invocation Real Cost: 19 Multipower - expendable (-1), one slot only (-1/2), OAF (-1) 16 u slot 1: Gate (clerical), 1 charge (-3) 1 u slot 2: 5d6+1 Aid to clerical levels, hard to dispel (+1/2), continuous (+1), uncontrolled (+1/2), 1 six hour charge (-1.25) 2 Carpet of Flying (small) Real Cost: 17 29" flight, useable by one other (+1/2), needs some attention to stay on (-1/2), bulky OAF (-1.5) Carpet of Flying (medium) Real Cost: 17 25" flight, useable by two others (+3/4), needs some attention to stay on (-1/2), bulky OAF (-1.5) Carpet of Flying (large) Real Cost: 17 21" flight, useable by four others (+1), needs some attention to stay on (-1/2), bulky OAF (-1.5) Censer Controlling Air Elementals Real Cost: 14 summon air elemental [1x390 pts], phase to cast (-1/4), OIF (-1/2), incantations (-1/4), 1 charge/day (-3) Chime of Interruption Real Cost: 7 5" normal hearing darkness, only for spoken components of spells (-1), no range (-1/2), lasts one phase (-1), once/turn (-1/4), OAF Chime of Opening Real Cost: 22 20d6 dispel, any one locked/wizard locked/held portal/door/lid/bolts and etc (+1/4), 64 charges (+1/2), no range (-1/2), gestures (-1/4), OAF (-1) Cloak of Arachnidia Real Cost: 22 Life Support: poison, OIF 1 Spider Climb (magician), OIF 1 Web (magician), 2x/day (2.5), OIF 2 4d6+1 suppress of webs/webbing, persistent (+1/2), damage shield (+1/2), always on (-1/2), self only (-1/2), OIF 14 10" flight, along webs only (-1.5), up to normal movement or spinner's move, whichever greater (-1/2) 4 Cloak of the Bat Real Cost: 29 15" flight, gestures throughout (-1/2), only in shade or darkness (-1/2), single 1 hour charge (-2), OIF 5 base STR clinging, only for hanging upside down (-2), OIF 2 2 pd/ed armor, OIF 2 2 levels shrinking, persistent (+1/2), only in shade or darkness (-1/2), OIF 7 shape shift to bat (10 pts), persistent (+1/2), only in shade or darkness (-1/2), linked to shrinking (-1/2), OIF 3 images, -5 to PER roll (+15 pts), persistent (+1/2), damage shield (+1/2), one effect: stealth (-1/2), only in shade or darkness (-1/2), only when stationary (-1/2), OIF 10 Cloak of Displacement Real Cost: 10 all sight images (20 points), -5 to PER roll (+15 pts), persistent (+1/2), no range (-1/2), always on (-1/2), OIF (-1/2), only to make wearer appear up to 3 feet from location (-1/2) Cloak of Elvenkind Real Cost: 10 all sight images (20 points), -5 to PER roll (+15 pts), persistent (+1/2), no range (-1/2), always on (-1/2), OIF (-1/2), only to make wearer appear invisible (-1/2) Cloak of the Manta Ray Real Cost: 9 +15" swimming, OIF (-1/2) 4 Life Support: breathe water, OIF (-1/2) 1 d6 HKA, +1 OCV, OIF (-1/2), underwater only (-1) 4 Cloak of Protection, DEF 1-5 Real Cost: 1-5 1-5 pd/ed armor, invisible (+1/2), not with magic armor or with other cloaks of protection (-1), OIF (-1/2) Crystal Ball Real Cost: 29 clairsentience sight (20 pts), 2^16x range [13,107.2 km] (+80 pts), useable by 1 other (+1/2), 0 DCV concentrate (-1/2), based somewhat on knowledge/skill roll (-1/4), OAF (-1), fragile (-1/2) Crystal Ball w/ Clairaudience Real Cost: 30 clairsentience sight/sound (25 pts), 2^16x range [13,107.2 km] (+80 pts), useable by 1 other (+1/2), 0 DCV concentrate (-1/2), based somewhat on knowledge/skill roll (-1/4), OAF (-1), fragile (-1/2) Crystal Ball w/ ESP Real Cost: 38 clairsentience sight (20 pts), 2^16x range [13,107.2 km] (+80 pts), useable by 1 other (+1/2), 0 DCV concentrate (-1/2), based somewhat on knowledge/skill roll (-1/4), OAF (-1), fragile (-1/2) 29 8d6 telepathy, invisible (+1/2), surface thoughts only (-1), 0 DCV concentrate (-1/2), OAF (-1), fragile (-1/2), linked to clairsentience (-1/2) 9 Crystal Ball w/ Telepathy Real Cost: 41 clairsentience sight (20 pts), 2^16x range [13,107.2 km] (+80 pts), useable by 1 other (+1/2), 0 DCV concentrate (-1/2), based somewhat on knowledge/skill roll (-1/4), OAF (-1), fragile (-1/2) 29 10d6 telepathy, invisible (+1/2), communication only (-1), 0 DCV concentrate (-1/2), OAF (-1), fragile (-1/2), linked to clairsentience (-1/2) 12 Cube of Force Real Cost: 34 multipower - variable limitation (-1/4), OAF (-1), 32 1 minute charges (-1/2) 21 u slot 1: 20 pd force wall, persistent (+1/2), hard (+1/4), 2 selective (+1/4), gases/wind only (-1/2) u slot 2: 20 pd force wall, persistent (+1/2), hard (+1/4), 2 selective (+1/4), non-living matter only (-1/2) u slot 3: 20 pd force wall, persistent (+1/2), hard (+1/4), 2 selective (+1/4), living matter only (-1/2) u slot 4: 13d6+1 magic dispel, damage shield (+1/2), AoE 1 hex (+1/2), persistent (+1/2), includes new own magic (-1/2) 2 u slot 5: 13 pd/ed force wall, persistent (+1/2), halves any movement (-1/2) 2 Cube of Frost Resistance Real Cost: 17 20 ed force wall, persistent (+1/2), transparent to physical (+1/2), only versus cold (-1), no range (-1/2), once/5 minutes (-1), OAF (-1) 15 change environment 2 hex radius [65 F] (10 pts), persistent (+1/2), linked to force wall (-1/2), no range (-1/2), once/5 minutes (-1), OAF (-1) 2 Cubic Gate Real Cost: 13 extra dimensional movement to any one of 6 planes [prime plus five varying others] (30 pts), AoE 1 hex (+1/2), useable by 1 other (+1/2), may be noticed/used from other side (-1/2), OAF (-1) Cyclocone Real Cost: 12 8d6 EB, AoE line [24 hexes long] (+1), explosion (+1/2), no range (-1/2), 1 charge (-3), expendable (-1), OAF (-1) Daern's Instant Fortress Real Cost: 42 20d6 entangle, AoE hexes (+1), 2x area [10" square X 5" high, 50 hexes] (+1/4), selective (+1/4), no range (-1/2), damage only repairs daily (-1), OAF (-1), acts like a building (-1/2) Dart of the Hornet's Nest Real Cost: 6 2.5d6 RKA, AoE 1 hex single target (+1/4), limited range (-1/4), 1 charge (-3), expendable (-1), OAF (-1) Decanter of Endless Water Real Cost: 19 2d6+1 major transformation: air->water (fresh or salt), uncontrolled (+1/2), continuous (+1), OAF (-1), no range (-1/2) Dicerion of Light and Darkness Real Cost: 12 multipower - OAF, lasts up to two hours based on breezes (-1/4), variable lim (-1/4) 10 u slot 1: spatial awareness [sight like but not sight]- "see through any darkness or blinding light"; change environment to no shadows in 4" radius, no range (-1/2); requires two prepared/blessed&consecrated candles [both lit] (-1/2) 1 u slot 2: 3" darkness, variable special effect: blinding light or impenetrable darkness (+1/4), personal immunity (+1/4), no range (-1/2), side effect: 1.5d6 flash if hit by magical alternate effect (-1/2), requires two specially prepared/ blessed&consecrated candles [one lit] (-1/4) 1 Drums of Panic Real Cost: 27 12d6 mind control, AoE radius [8 hex radius] (+1), 2" hole in center (+1/4), no range (-1/2), OAF (-1), one command: flee (-1/2) Dust of Appearance Real Cost: 27 16d6 dispel, all magical stealth/invisibility/hiding (+2), AoE hex (+1/2), no range (-1/2), 32 charges (-3/4), expendable OAF (-2) Dust of Disappearance Real Cost: 16 invisibility, all sight/magic (+20 pts), useable by one other (+1/4), maintain at range (+1/4), hard to dispel (+1/2), 32 5 minute charges (-0), expendable OAF (-2) Dust of Dryness Real Cost: 10 3d6 major transformation: water or water based liquid->small marble sized pellet, cumulative (+1/2), dispelled by hurling pellet at hard surface (-1/2), limited range (-1/4), expendable OAF (-2), 16 charges (-1) Dust of Illusion Real Cost: 6 shape shift (10 pts), any other similar form w/ minor size variances (+10 pts), 16 five hour charges (+1/2), expendable OAF (-2) Dust of Tracelessness Real Cost: 15 4d6 cosmetic transformation: travelled ground/area to untravelled, fully invisible (+1), AoE hexes (+1), 256x area [1024 hexes] (+2), no range (-1/2), 16 charges (-1), expendable OAF (-2) Efreeti Bottle Real Cost: 31 summon efreeti [1x380pts], friendly (+1/4), incantations (-1/4), OAF (-1) Egg of Desire - Black Real Cost: 49 15d6 mind control, telepathic (+1/4), AoE radius [21 hex radius] (+1), continuous (+1), uncontrolled (+1/2), no range (-1/2), requires eye contact (-1/2), one command: stand there (-1/2), gestures (-1/4), OAF (-1) Egg of Desire - Bone Real Cost: 52 15d6 mind control, telepathic (+1/4), AoE radius [21 hex radius] (+1), continuous (+1), uncontrolled (+1/2), no range (-1/2), gestures (-1/4), OAF (-1), requires eye contact (-1/2), one command: leave most prized magic item & leave (-1/2) 49 Forget (magician), linked to above (-1/2), OAF (-1) 3 Egg of Desire - Crystal Real Cost: 52 15d6 mind control, telepathic (+1/4), AoE radius [21 hex radius] (+1), continuous (+1), uncontrolled (+1/2), no range (-1/2), gestures (-1/4), OAF (-1), requires eye contact (-1/2), one command: leave all gems and leave (-1/2) 49 Forget (magician), linked to above (-1/2), OAF (-1) 3 Egg of Desire - Golden Real Cost: 52 15d6 mind control, telepathic (+1/4), AoE radius [21 hex radius] (+1), continuous (+1), uncontrolled (+1/2), no range (-1/2), gestures (-1/4), OAF (-1), requires eye contact (-1/2), one command: leave all precious metals and leave (-1/2) 49 Forget (magician), linked to above (-1/2), OAF (-1) 3 Egg of Desire - Scarlet Real Cost: 49 15d6 mind control, telepathic (+1/4), AoE radius [21 hex radius] (+1), continuous (+1), uncontrolled (+1/2), no range (-1/2), requires eye contact (-1/2), one command: stand there for one turn and then become enraged and attack first living thing seen (-1/2), gestures (-1/4), OAF (-1) Egg of Shattering Real Cost: 11 3d6 RKA, AoE 1 hex (+1/2), triggered by touch or detect spell (+1/4), expendable OAF (-1), 1 charge (-3) Eversmoking Bottle Real Cost: 14 change environment 64 hex radius [smoke filled], hard to dispel (+1/2), persistent (+1/2), OAF (-1), incantations (-1/4), 1 minute to completely fill area (-3/4) Eyes of Charming Real Cost: 13 8d6 mind control, invisible (+1), only to do friendly things (-3/4), humanoids only (-1), limited range (-1/4), must meet gaze (-1/2), OIF (-1/2) Eyes of the Eagle Real Cost: 3 +8 telescopic vision (12 pts), OIF (-1/2) Eyes of Minute Seeing Real Cost: 3 +8 microscopic vision (12 pts), OIF (-1/2) Eyes of Petrification Real Cost: 27 4d6 major transformation flesh->stone, cumulative (+1/2), AoE 1 hex (+1/2), must meet gaze (-1/2) limited range (-1/4), single target (-1/4), OIF (-1/2) Figurine of Wondrous Power - Ebony Fly Real Cost: 17 summon ebony fly [1x95 pts], slavish (+1), 3x/week (-1.5), OAF (-1), incantations (-1/4) Size: 1.4m at shoulder Weight: 135kg Move: 6"/21" -------------------------------------------------------------------------------- Stat Cost | Cost Power/Skill/Talent -----------------------+-------------------------------------------------------- 18 STR 3 pts | 40 fighter (5) [3 combat, 1 nip, 1 skill] 14 DEX 12 pts | 5 1 level growth 26/11 CON 2 pts | 42 21" flight 26/11 BODY pts | 9 3 pd/ed armor 3 INT -7 pts | 1 EGO -18 pts | 20/15 PRE pts | 10 COM pts | 7/4 PD pts | 7/4 ED 1 pts | 3 SPD 6 pts | 23/8 REC pts | 30 END pts | 64/34 STUN pts | -------------------------------------------------------------------------------- Characteristics (-1) + Powers/Skills/Talents (96) = (95) Total Figurine of Wondrous Power - Golden Lions Real Cost: 16 summon golden lions [2x105 pts], slavish (+1), 1x/day (-2), OAF (-1), incantations (-1/4) Size: 90cm at shoulder Weight: 180kg Move: 7" -------------------------------------------------------------------------------- Stat Cost | Cost Power/Skill/Talent -----------------------+-------------------------------------------------------- 20 STR 5 pts | 40 fighter (5) [3 combat, 1 skill] 14 DEX 12 pts | 5 1 level growth 30/15 CON 10 pts | 12 1/2d6 HKA, 2x shot (claws) 28/13 BODY 4 pts | 20 1.5d6 HKA, reduced penetration (bite) 3 INT -7 pts | 2 +1" running 3 EGO -14 pts | 3 stealth 25/20 PRE 5 pts | 10 COM pts | 6 PD 2 pts | 3 ED pts | 3 SPD 6 pts | 22/7 REC pts | 30 END pts | 61/31 STUN pts | -------------------------------------------------------------------------------- Characteristics (23) + Powers/Skills/Talents (82) = (105) Total Figurine of Wondrous Power - Goat of Travel Real Cost: 17 summon goat of travel [1x pts], slavish (+1), 1x/day (-2), OAF (-1), incantations (-1/4) Size: 1.4m at shoulder Weight: 143kg Move: 23" -------------------------------------------------------------------------------- Stat Cost | Cost Power/Skill/Talent -----------------------+-------------------------------------------------------- 25 STR 10 pts | 32 fighter (4) [2 combat, 1 OHTH, 1 skill] 14 DEX 12 pts | 5 1 level growth 25/13 CON 6 pts | 20 4d6 HA (horns) 23/11 BODY pts | 34 +17" running 3 INT -7 pts | 3 EGO -14 pts | 22/18 PRE 3 pts | 10 COM pts | 8 PD 5 pts | 6 ED 3 pts | 3 SPD 6 pts | 20/8 REC pts | 26 END pts | 57/33 STUN pts | -------------------------------------------------------------------------------- Characteristics (24) + Powers/Skills/Talents (91) = (115) Total Figurine of Wondrous Power - Goat of Travail Real Cost: 24 summon goat of travail [1x250 pts], slavish (+1), 1x/month (-2.5), OAF (-1), incantations (-1/4) Size: 2.0m+ at shoulder Weight: 353kg Move: 11" -------------------------------------------------------------------------------- Stat Cost | Cost Power/Skill/Talent -----------------------+-------------------------------------------------------- 25 STR pts | 128 fighter (16) [10 combat, 4 skill] 11 DEX 3 pts | 15 3 levels growth 61/13 CON 6 pts | 16 d6+1 HKA, reduced penetration (bite) 61/13 BODY pts | 47 1.5d6 HKA, AP, 2x shot (horns) 3 INT -7 pts | 7 2x shot on STR (hooves) 3 EGO -14 pts | 10 +5" running 44/28 PRE 3 pts | 15 5 pd/ed armor 10 COM pts | 16/11 PD 6 pts | 14/9 ED 6 pts | 3 SPD 9 pts | 56/8 REC pts | 26 END pts | 129/33 STUN pts | -------------------------------------------------------------------------------- Characteristics (12) + Powers/Skills/Talents (238) = (250) Total Figurine of Wondrous Power - Goat of Terror Real Cost: 26 summon goat of terror [1x265 pts], slavish (+1), 2x/month (-2.25), OAF (-1), incantations (-1/4) Size: 1.4m at shoulder Weight: 175kg Move: 17" -------------------------------------------------------------------------------- Stat Cost | Cost Power/Skill/Talent -----------------------+-------------------------------------------------------- 20 STR 5 pts | 64 fighter (8) [5 combat, 2 skill] 14 DEX 12 pts | 5 1 level growth 37/13 CON 6 pts | 22 +11" running 35/11 BODY pts | 12 4 pd/ed armor 3 INT -7 pts | 69 multipower 3 EGO -14 pts | u 7 slot 1: 3d6 HKA, +3 OCV, STR min 13 and two 26/18 PRE 3 pts | handed (-0), usable by one other (+1/4) 6 COM -2 pts | u 7 slot 2: 2d6 HKA, +3 OCV, STR min 13 (-0), 11/7 PD 4 pts | usable by one other (+1/4), no move- 10/6 ED 3 pts | bys/thrus (-3/4) 3 SPD 6 pts | 63 8d6 mind control, telepathic (+1/4), damage 32/8 REC pts | shield (+1/2), AoE radius [7 hex radius] (+1), 26 END pts | one command: no strength to fight (-1/2), 81/33 STUN pts | only when ridden versus opponent (-1/4) -------------------------------------------------------------------------------- Characteristics (16) + Powers/Skills/Talents (249) = (265) Total Figurine of Wondrous Power - Marble Elephant Real Cost: 22 summon elephant [1x180 pts], slavish (+1), 4x/month (-1.75), OAF (-1), incantations (-1/4) Size: 3.1m at shoulder Weight: 8 tons Move: 9" -------------------------------------------------------------------------------- Stat Cost | Cost Power/Skill/Talent -----------------------+-------------------------------------------------------- 45 STR pts | 80 fighter (10) [6 combat, 1 grab, 2 skill] 11 DEX 3 pts | 35 7 levels growth 45/15 CON 10 pts | 6 +3" run 47/17 BODY pts | 12 4 pd/ed armor 3 INT -7 pts | 37 2d6 HKA, 2x shot (tusks) 3 EGO -14 pts | 60/50 PRE 5 pts | 8 COM -1 pts | 19/15 PD 6 pts | 16/12 ED 9 pts | 2 SPD -1 pts | 42/12 REC pts | 30 END pts | 108/48 STUN pts | -------------------------------------------------------------------------------- Characteristics (10) + Powers/Skills/Talents (170) = (180) Total Figurine of Wondrous Power - Marble Mammoth Real Cost: 24 summon mammoth [1x210 pts], slavish (+1), 4x/month (-1.75), OAF (-1), incantations (-1/4) Size: 4m at shoulder Weight: 15 tons Move: 7" -------------------------------------------------------------------------------- Stat Cost | Cost Power/Skill/Talent -----------------------+-------------------------------------------------------- 50 STR pts | 104 fighter (13) [8 combat, 3 skill] 11 DEX 3 pts | 40 8 levels growth 54/15 CON 10 pts | 2 +1" run 57/18 BODY pts | 12 4 pd/ed armor 3 INT -7 pts | 44 2d6+1 HKA, 2x shot (tusks) 3 EGO -14 pts | 66/53 PRE 3 pts | 8 COM -1 pts | 20/16 PD 6 pts | 16/12 ED 9 pts | 2 SPD -1 pts | 52/13 REC pts | 30 END pts | 129/51 STUN pts | -------------------------------------------------------------------------------- Characteristics (8) + Powers/Skills/Talents (202) = (210) Total Figurine of Wondrous Power - Marble Mastodon Real Cost: 23 summon mastodon [1x200 pts], slavish (+1), 4x/month (-1.75), OAF (-1), incantations (-1/4) Size: 3m at shoulder Weight: 8 tons Move: 11" -------------------------------------------------------------------------------- Stat Cost | Cost Power/Skill/Talent -----------------------+-------------------------------------------------------- 45 STR pts | 96 fighter (12) [8 combat, 1 OHTH, 3 skill] 11 DEX 3 pts | 35 7 levels growth 51/15 CON 10 pts | 6 +3" run 53/17 BODY pts | 12 4 pd/ed armor 3 INT -7 pts | 44 2d6+1 HKA, 2x shot (tusks) 3 EGO -14 pts | 60/48 PRE 3 pts | 8 COM -1 pts | 19/15 PD 6 pts | 15/12 ED 8 pts | 2 SPD -1 pts | 48/12 REC pts | 30 END pts | 114/48 STUN pts | -------------------------------------------------------------------------------- Characteristics (7) + Powers/Skills/Talents (193) = (200) Total Figurine of Wondrous Power - Obsidian Steed Real Cost: 38 summon nightmare [1x445 pts], slavish (+1), 1x/week (-2.25), OAF (-1), incantations (-1/4) Size: 2m at shoulder Weight: 1.4 tons Move: 13"/35" -------------------------------------------------------------------------------- Stat Cost | Cost Power/Skill/Talent -----------------------+-------------------------------------------------------- 40 STR 10 pts | 48 fighter (6) [3 combat, 1 OHTH, 1 DHTH, 1 skill] 14 DEX 12 pts | 15 3 levels growth 36/18 CON 18 pts | 5 1 level DI 37/19 BODY 10 pts | 42 14 pd/ed armor 13 INT 3 pts | 14 +7" running 14 EGO 8 pts | 70 35" flight 41/35 PRE 10 pts | 45 2d6 drain versus DEX, AoE 1 hex, selective, -6 COM -2 pts | damage shield, from STR and DEX 26/12 PD 4 pts | 20 1.5d6 HKA, reduced penetration (bite) 26/12 ED 8 pts | 37 2d6 HKA, 2x shot (hooves) 3 SPD 6 pts | 30 Full Life Support 31/13 REC 2 pts | 45 Extra-Dimensional Move (Lower Planes), useable 36 END pts | by one other [rider] 84/48 STUN pts | -------------------------------------------------------------------------------- Characteristics (89) + Powers/Skills/Talents (371) = (460) Total Figurine of Wondrous Power - Onyx Dog Real Cost: 16 summon war dog [1x110 pts], slavish (+1), 1x/week (-2.25), OAF (-1), incantations (-1/4) Size: 1.2m long Weight: 68kg Move: 7" -------------------------------------------------------------------------------- Stat Cost | Cost Power/Skill/Talent -----------------------+-------------------------------------------------------- 15 STR 5 pts | 16 fighter (2) [1 combat, 1 bite] 14 DEX 12 pts | 10 1/2d6 HKA, reduced penetration (bite) 19/13 CON 6 pts | 10 tracking scent 18/12 BODY 4 pts | 2 +1" run 8 INT -2 pts | 3 common (3) 11 EGO -2 pts | 10 IR, UV 15/13 PRE 3 pts | 25 Astral Sight 10 COM pts | 7/5 PD 2 pts | 5/3 ED pts | 3 SPD pts | 12/6 REC 6 pts | 26 END pts | 39/27 STUN pts | Armor: Light Leather (2 DEF), Locs 5, 10-13 -------------------------------------------------------------------------------- Characteristics (34) + Powers/Skills/Talents (76) = (110) Total Figurine of Wondrous Power - Serpentine Owl Real Cost: 27 multipower - OAF, incantations (-1/4) 24 slot 1: summon owl [1x85 pts], slavish (+1) 2 Creature: Owl Size: 1.4m wingspan Weight: 5kg Move: 1"/27" -------------------------------------------------------------------------------- Stat Cost | Cost Power/Skill/Talent -----------------------+-------------------------------------------------------- 3 STR -7 pts | 8 fighter (1) [1 HTH] 11 DEX 3 pts | 15 1.5 levels shrinking 11/8 CON -4 pts | 5 1 pip HKA, 2x shot, reduced penetration 11/8 BODY -4 pts | (claws & beak) 3 INT -7 pts | -10 -5" running 1 EGO -18 pts | 81 27" flight, silent (+1/2) 11/10 PRE pts | 5 UV 10 COM pts | 10 +5 to hearing PER rolls 2 PD 1 pts | 3 stealth 2 ED pts | 5 mind link to owner 2 SPD -1 pts | 6/3 REC pts | 16 END pts | 21/15 STUN pts | -------------------------------------------------------------------------------- Characteristics (-37) + Powers/Skills/Talents (122) = (85) Total slot 2: summon giant owl [1x135 pts], dedicated (+3/4), expendable (-1), 3 charges (-2.25) 1 Creature: Owl, Giant Size: 1.5m tall Weight: 50kg Move: 3"/17" -------------------------------------------------------------------------------- Stat Cost | Cost Power/Skill/Talent -----------------------+-------------------------------------------------------- 15 STR 5 pts | 32 fighter (4) [2 combat, 1 OHTH, 1 DHTH, 1 skill] 18 DEX 24 pts | 19 d6 HKA, 2x shot (claws) 25/13 CON 6 pts | 8 1/2d6 HKA, reduced penetration (bite) 22/10 BODY pts | -6 -3" running 13 INT 3 pts | 34 17" flight 9 EGO -2 pts | 3 stealth 19/15 PRE 5 pts | 10 COM pts | 5 PD 2 pts | 3 ED pts | 3 SPD 2 pts | 18/6 REC pts | 26 END pts | 49/25 STUN pts | -------------------------------------------------------------------------------- Characteristics (45) + Powers/Skills/Talents (90) = (135) Total Gauntlets of Dexterity Real Cost: 6 +3 DEX, 2 levels with manual dexterity stuff; OIF (-1/2) 5 2 pd/ed armor, locations 6-7 (-2), OIF (-1/2) 1 Gauntlets of Ogre Power Real Cost: 5 +10 STR, 0 END (+1/2), OIF (-1/2) 4 2 pd/ed armor, locations 6-7 (-2), OIF (-1/2) 1 Gauntlets of Swimming & Climbing Real Cost: 10 +11" swimming, 0 END (+1/2), OIF (-1/2) 5 base STR clinging, 0 END (+1/2), nothing more than 4 vertical climbs (-1/2), OIF 2 pd/ed armor, locations 6-7 (-2), OIF (-1/2) 1 Gem of Brightness Real Cost: 22 multipower - OAF (-1), darkness spells drain END from reserve at END cost of spell or make gem useless for 1 day (-1/2) 18 u slot 1: change environment 16" radius, persistent (+1/2), hard to dispel (+1/2), no range (-1/2) [light] 1 u slot 2: 4d6 flash, AoE line [16 hexes long] (+1), no range (-1/2), uses END from reserve (-3/4) [flash] 1 u slot 3: 2.5d6 drain, AoE cone [11 hex side] (+1), return per day (+1.25), uses END from reserve (-3/4), 2x END cost (-1/2) [eye damage] 1 80 END reserve, lims as multipower (-1.5), expendable (-1) 1 Gem of Seeing Real Cost: 6 sense invisible/out of phase/astral/ethereal/hidden/illusionary, discriminatory (+5 pts), targeting (+20 pts), ranged (+5 pts), phase to use throughout (-1/2), OAF (-1), side effect: if PER roll failed 7d6 mental illusions of something not there, or real thing illusionary (-1), half DCV concentrate throughout (-1/2) Girdle of Dwarvenkind Real Cost: 6 -5 PRE, versus all but dwarves/gnomes/stout haflings (-1/2), OIF (-1/2) -1 +5 PRE, only versus dwarves/gnomes/stout haflings (-1/2), OIF (-1/2) 1 +5 PRE, only versus dwarves (-1), OIF (-1/2) 1 dwarvish (5L), OIF (-1/2) 1 +3 CON, OIF (-1/2) 2 IR vision, not with normal sight (-1/2), OIF (-1/2) 1 Bump of Direction, underground only (-1/2), OIF (-1/2) 1 Girdle of Giant Strength - Hill Real Cost: 5 +13 STR, 0 END, OIF (-1/2) Girdle of Giant Strength - Stone Real Cost: 6 +15 STR, 0 END, OIF (-1/2) Girdle of Giant Strength - Frost Real Cost: 8 +18 STR, 0 END, OIF (-1/2) Girdle of Giant Strength - Fire Real Cost: 9 +20 STR, 0 END, OIF (-1/2) Girdle of Giant Strength - Cloud Real Cost: 10 +23 STR, 0 END, OIF (-1/2) Girdle of Giant Strength - Storm Real Cost: 11 +25 STR, 0 END, OIF (-1/2) Girdle of Many Pouches Real Cost: 18 2.5 levels shrinking, usable against 400 kg (+1.5), persistent (+1/2), no single item beyond 4 kg/1 cu ft (-1), IIF (-1/4), always on but pouches always bring desired item to top (-0) Gloves of Missile Snaring Real Cost: 8 missile deflection - thrown/launched small projectiles (10 pts), can reflect back at attacker (+20 pts), will not reflect "auto return" missiles (-1/4), gestures (-1/4), IIF (-1/4) Hat of Disguise Real Cost: 9 shape shift (10 pts), any roughly humanoid form (+10 pts), persistent (+1/2), IIF (-1/4) Helm of Brilliance Real Cost: 60 5 pd/ed armor, locations 3-5 (-2), half mass [.32 kg] (-1/2), OIF (-1/2), real armor (-1/4) 2 multipower - OIF (-1/2), expendable (-1) 16 slot 1: Prismatic Spray (illusionist), 8 charges (-1.5) 1 slot 2: Wall of Fire (druid), at 10th level, 16 charges (-1) 1 slot 3: Fireball (magician), at 6th level, 32 charges (-3/4) 1 slot 4: Continual Light (cleric), 64 charges (-1/2) 1 d6 RKA, damage shield (+1/2), persistent (+1/2), AoE radius (+1), 2x radius [6 hex radius] (+1/4), always on (-1/4), only when in presence of & against undead (-1), must be charges left on some multipower slot (-1/2), OIF (-1/2) [undead disruption] 9 2d6 RKA, uncontrolled (+1/2), continuous (+1), requires some hand held weapon (-1/4), linked to weapon strike (-1/2), no range (-1/2), only continuous versus reasonably flammable target (-1/2), damage is up to base of weapon (-3/4), OIF (-1/2), must be charges left on some multipower slot (-1/2) [flaming weapon] 17 Produce Flame (druid), at 5th level, must be some charges left on some multipower slot (-1/2), OIF (-1/2) 6 Life Support: Immune to heat & 20 ed armor, heat flame only (-1); OIF (-1/2), must be charges left on some multipower slot (-1/2), locks out all other types of fire resistance (-1/2) 6 Helm of Comprehending Languages & Reading Magic Real Cost: 8 5 pd/ed armor, locations 3-5 (-2), half mass [.32 kg] (-1/2), OIF (-1/2), real armor (-1/4) 2 Universal Translator, written only (+0), OIF (-1/2) 6 Helm of Telepathy Real Cost: 21 5 pd/ed armor, locations 3-5 (-2), half mass [.32 kg] (-1/2), OIF (-1/2), real armor (-1/4) 2 6d6 telepathy, invisible (+1/2), limited range (-1/4), only surface thoughts (-1), must know language to understand (-1), OIF (-1/2) 8 Suggestion (magician), 11- activation (-1), OIF (-1/2) 6 40 END/12 REC to psionic reserve, OIF (-1/2) 5 Helm of Teleportation Real Cost: 19 5 pd/ed armor, locations 3-5 (-2), half mass [.32 kg] (-1/2), OIF (-1/2), real armor (-1/4) 2 Teleport (magician), 1x/day (-3), OIF (-1/2) 7 130 END/39 REC to magical reserve, OIF (-1/2), only for teleport spell (-1.5) 10 Helm of Underwater Action Real Cost: 7 5 pd/ed armor, locations 3-5 (-2), half mass [.32 kg] (-1/2), OIF (-1/2), real armor (-1/4) 2 Life Support: self-contained breathing, OIF (-1/2) 3 +5 to sight PER rolls, underwater only (-1), OIF (-1/2) 2 Heward's Handy Haversack Real Cost: 10 1.5 levels shrinking, usable against 100 kg (+1), persistent (+1/2), two 10 kg/2 cu ft pouches and one 80 kg/8 cu ft main pack (-1/4), OIF (-1/2), always on but pouches always bring desired item to top (-0) Horn of Blasting Real Cost: 32 8d6 EB, AP (+1/2), AoE cone [12 hex side] (+1), no range (-1/2), "ablative" (-1), side effect if "ablative" roll fails: 10d6 explosion (-1), OAF (-1) 15 6d6 flash vs hearing, AoE cone [12 hex side] (+1), no range (-1/2), "ablative" (-1), side effect if "ablative" roll fails: 10d6 explosion (-1), linked to EB (-1/2), OAF (-1) 17 Horn of Collapsing Real Cost: 21 11d6 EB, AoE radius [6 hex radius] (+1), limited range (-1/4), must have roof/ceiling/overhead projection that would collapse under damage done (-1), OAF (-1) Horn of Fog Real Cost: 4 Fog Cloud (illusionist), OAF (-1) Horn of Goodness/Evil Real Cost: 5 Protection Radius (cleric), OAF (-1), once/day (-3) Horn of the Tritons Real Cost: 27 multipower - once/day (-3), OAF (-1), under/near/around/concerning watery environments only (-1/2), varlim (-1/4) 19 slot 1: change environment - calm waters (n hex radius), no range (-1/2) 2 slot 2: 13d6+1 dispel water elemental creature summoning, AoE radius (+1), 32x area [128 hex radius] (+1), no range (-1/2) 2 slot 3: summon aquatics - one of hippocampi [8x100 pts], sea lions [2x136+4 pts], giant sea horses [32x43+2 pts] (+1/4), dedicated (+3/4), some creatures needed in area (-1/2) 2 slot 4: 10.5d6 mind control, AoE radius (+1), 4x area [21 hex radius] (+1/2), one command: panic (-1/2), limited range (-1/4) 2 Horn of Valhalla - Silver Real Cost: 16 summon valhalla warriors [6x100 pts], slavish (+1), berserk fighters only wanting combat (-1/2), once/week (-3.25), OAF (-1) Creature: Valhalla Warrior Size: 2m tall Weight: 100kg Move: 6" -------------------------------------------------------------------------------- Stat Cost | Cost Power/Skill/Talent -----------------------+-------------------------------------------------------- 20 STR 10 pts | 16 fighter (2) [1 combat, 1 sword] 14 DEX 12 pts | 6 fighter package deal 25/19 CON 18 pts | (4) WF: common melee & common missile weapons 26/20 BODY 20 pts | (3) Levels: +1 w/ Chosen Weapon Group 8 INT -2 pts | (2) Levels: +1 w/ Favorite Weapon 8 EGO -4 pts | (2) KS: Fighting Styles, Famous Warriors 8- 20/18 PRE 8 pts | (3) Riding, Survival, Tactics or Weaponsmith 10 COM pts | 2 WF: off-handed weapon, advanced two-handed 8 PD 4 pts | 8 ED 4 pts | 3 SPD 6 pts | 14/8 REC pts | 38 END pts | Armor: Chain Mail - 5 DEF, locs 4-7, 8-14, 17,18 52/40 STUN pts | Weapons: Spear & Long Sword or Spear & Battle Axe -------------------------------------------------------------------------------- Characteristics (76) + Powers/Skills/Talents (24) = (100) Total Horn of Valhalla - Brass Real Cost: 15 summon valhalla warriors [4x110 pts], slavish (+1), OAF (-1), berserk fighters (-1/2), once/week (-3.25), fighter/cleric/thief types only (-1/4) Creature: Valhalla Warrior Size: 2m tall Weight: 100kg Move: 6" -------------------------------------------------------------------------------- Stat Cost | Cost Power/Skill/Talent -----------------------+-------------------------------------------------------- 20 STR 10 pts | 24 fighter (3) [1 combat, 1 sword, 1 DCV] 15 DEX 15 pts | 6 fighter package deal 28/19 CON 18 pts | (4) WF: common melee & common missile weapons 29/20 BODY 20 pts | (3) Levels: +1 w/ Chosen Weapon Group 8 INT -2 pts | (2) Levels: +1 w/ Favorite Weapon 8 EGO -4 pts | (2) KS: Fighting Styles, Famous Warriors 8- 21/18 PRE 8 pts | (3) Riding, Survival, Tactics or Weaponsmith 10 COM pts | 2 WF: off-handed weapon, advanced two-handed 8 PD 4 pts | 8 ED 4 pts | 3 SPD 5 pts | 17/8 REC pts | 38 END pts | Armor: Chain Mail - 5 DEF, locs 4-7, 8-14, 17,18 58/40 STUN pts | Weapons: Spear & Long Sword or Spear & Battle Axe -------------------------------------------------------------------------------- Characteristics (78) + Powers/Skills/Talents (32) = (110) Total Horn of Valhalla - Bronze Real Cost: 15 summon valhalla warriors [3x125 pts], slavish (+1), OAF (-1), berserk fighters (-1/2), once/week (-3.25), fighter/cleric types only (-1/2) Creature: Valhalla Warrior Size: 2m tall Weight: 100kg Move: 6" -------------------------------------------------------------------------------- Stat Cost | Cost Power/Skill/Talent -----------------------+-------------------------------------------------------- 20 STR 10 pts | 32 fighter (4) [2 combat, 1 OHTH] 17 DEX 21 pts | 6 fighter package deal 32/20 CON 20 pts | (4) WF: common melee & common missile weapons 32/20 BODY 20 pts | (3) Levels: +1 w/ Chosen Weapon Group 8 INT -2 pts | (2) Levels: +1 w/ Favorite Weapon 8 EGO -4 pts | (2) KS: Fighting Styles, Famous Warriors 8- 23/19 PRE 9 pts | (3) Riding, Survival, Tactics or Weaponsmith 10 COM pts | 2 WF: off-handed weapon, advanced two-handed 8 PD 4 pts | 8 ED 4 pts | 3 SPD 3 pts | 20/8 REC pts | 40 END pts | Armor: Chain Mail - 5 DEF, locs 4-7, 8-14, 17,18 64/40 STUN pts | Weapons: Spear & Long Sword or Spear & Battle Axe -------------------------------------------------------------------------------- Characteristics (85) + Powers/Skills/Talents (40) = (125) Total Horn of Valhalla - Iron Real Cost: 15 summon valhalla warriors [2x135 pts], slavish (+1), OAF(-1), berserk figthers (-1/2), once/week (-3.25), fighter types only (-3/4) Creature: Valhalla Warrior Size: 2m tall Weight: 100kg Move: 6" -------------------------------------------------------------------------------- Stat Cost | Cost Power/Skill/Talent -----------------------+-------------------------------------------------------- 20 STR 10 pts | 40 fighter (5) [3 combat] 18 DEX 24 pts | 6 fighter package deal 35/20 CON 20 pts | (4) WF: common melee & common missile weapons 35/20 BODY 20 pts | (3) Levels: +1 w/ Chosen Weapon Group 8 INT -2 pts | (2) Levels: +1 w/ Favorite Weapon 8 EGO -4 pts | (2) KS: Fighting Styles, Famous Warriors 8- 24/19 PRE 9 pts | (3) Riding, Survival, Tactics or Weaponsmith 10 COM pts | 2 WF: off-handed weapon, advanced two-handed 8 PD 4 pts | 8 ED 4 pts | 3 SPD 2 pts | 23/8 REC pts | 40 END pts | Armor: Chain Mail - 5 DEF, locs 4-7, 8-14, 17,18 70/40 STUN pts | Weapons: Spear & Long Sword or Spear & Battle Axe -------------------------------------------------------------------------------- Characteristics (87) + Powers/Skills/Talents (48) = (135) Total Horseshoes of Speed Real Cost: 7 +11" running, 0 END (+1/2), OIF (-1/2), horses only (-1) Horseshoes of a Zephyr Real Cost: 9 15" flight, 0 END (+1/2), OIF (-1/2), horses only (-1), up to horses max move (-1/2) Incense of Meditation Real Cost: 7 60 pts (12 levels) to clerical spell ability (30 pts), 120 END (12 pts), only to/for maxing out rolls (-1/2), OAF (-1), 5 hours to start (-1.5) Ioun Stone - Pale Blue Real Cost: 2 +4 STR, 0 END (+1/2), OIF (-1/2) Ioun Stone - Scarlet & Blue Real Cost: 2 +6 INT, OIF (-1/2) Ioun Stone - Incandescent Blue Real Cost: 2 +3 EGO, OIF (-1/2) Ioun Stone - Deep Red Real Cost: 2 +2 DEX, OIF (-1/2) Ioun Stone - Pink Real Cost: 2 +3 REC, OIF (-1/2) Ioun Stone - Pink & Green Real Cost: 2 +6 PRE, OIF (-1/2) Ioun Stone - Pale Green Real Cost: 4 36 pts to points in levels (18 pts), only up to one level worth of points (-1), OIF (-1/2) Ioun Stone - Clear Real Cost: 1 Life Support: No need to eat/sleep/excrete, OIF (-1/2) Ioun Stone - Iridescent Real Cost: 3 Life Support: Self-contained, OIF (-1/2) Ioun Stone - Pearly White Real Cost: 3 1 BODY/turn regeneration, OIF (-1/2) Ioun Stone - Pale Lavender Real Cost: 7 5d6+1 suppress, any spell (+1/4), damage shield (+1/2), only up to 4th level spells (-1/4), OIF (-1/2), 8 charges (-1.5), expendable (-1) Ioun Stone - Lavender & Green Real Cost: 15 10.5d6 suppress, any spell (+1/4), damage shield (+1/2), OIF (-1/2), 8 charges (-1.5), expendable (-1) Ioun Stone - Vibrant Purple Real Cost: 5 40 END, to any one spell caster END reserve (+1/4), OIF (-1/2) 1 9 REC, to any one spell caster END reserve (+1/4), recovery per 5 hours (-2), OIF (-1/2) 4 Ioun Stone - Dusty Rose Real Cost: 1 2 pd/ed armor, invisible (+1/2), OIF (-1/2) Ioun Stone - Dull Gray Real Cost: 3 25 END to psi END reserve, OIF (-1/2); 6 REC to psi END reserve, recovery per 5 hours (-2), OIF (-1/2) Instrument of the Bards - Fochlucan Bandore Real Cost: 17 +1d6 to bardic charming [mind control], invisible (+1), AoE radius (+1), OIF (-1/2), half DCV concentrate (-1/2), bards only (-1), incantations (-1/2), creatures must be able to hear bard clearly (-1), no range (-1/2), turn to begin (-1/2) 2 Faerie Fire (druid), at 3rd level, activation 11- (-1), can apply bard skill levels to modify activation (-0), OIF (-1/2), two handed (-1/4), side effect: spell hits user (-1/4), half DCV concentrate (-1/2) 3 Entangle (druid), at 3rd level, once/day (-3), OIF (-1/2), bards only (-1) 2 Shillelagh (druid), once/day (-3), OIF (-1/2), bards only (-1) 1 Speak with Animals (druid), once/day (-3), OIF (-1/2), bards only (-1) 1 Protection Radius (magician), once/day (-3), OIF (-1/2), bards only (-1) 3 Invisibility (magician), once/day (-3), OIF (-1/2), bards only (-1) 2 Levitation (magician), once/day (-3), OIF (-1/2), bards only (-1) 2 Fly (magician), once/day (-3), OIF (-1/2), bards only (-1) 3 Instrument of the Bards - Mac-Fuirmidh Cittern Real Cost: 20 +2d6 to bardic charming [mind control], invisible (+1), AoE radius (+1), OIF (-1/2), half DCV concentrate (-1/2), bards only (-1), incantations (-1/2), creatures must be able to hear bard clearly (-1), no range (-1/2), turn to begin (-1/2) 4 Barkskin (druid), at 5th level, once/day (-3), OIF (-1/2), bards only (-1) 4 Cure Light Wounds (druid), once/day (-3), OIF (-1/2), bards only (-1) 1 Obscurement (druid), once/day (-3), OIF (-1/2), bards only (-1) 1 Protection Radius (magician), once/day (-3), OIF (-1/2), bards only (-1) 3 Invisibility (magician), once/day (-3), OIF (-1/2), bards only (-1) 2 Levitation (magician), once/day (-3), OIF (-1/2), bards only (-1) 2 Fly (magician), once/day (-3), OIF (-1/2), bards only (-1) 3 Instrument of the Bards - Doss Lute Real Cost: 22 +3d6 to bardic charming [mind control], invisible (+1), AoE radius (+1), OIF (-1/2), half DCV concentrate (-1/2), bards only (-1), incantations (-1/2), creatures must be able to hear bard clearly (-1), no range (-1/2), turn to begin (-1/2) 6 Hold Animal (druid), OIF (-1/2), once/day (-3), bards only (-1) 2 Neutralize Poison (druid), OIF (-1/2), once/day (-3), bards only (-1) 2 Protection from Fire (druid), OIF (-1/2), once/day (-3), bards only (-1) 2 Protection Radius (magician), once/day (-3), OIF (-1/2), bards only (-1) 3 Invisibility (magician), once/day (-3), OIF (-1/2), bards only (-1) 2 Levitation (magician), once/day (-3), OIF (-1/2), bards only (-1) 2 Fly (magician), once/day (-3), OIF (-1/2), bards only (-1) 3 Instrument of the Bards - Canaith Mandolin Real Cost: 33 +4d6 to bardic charming [mind control], invisible (+1), AoE radius (+1), OIF (-1/2), half DCV concentrate (-1/2), bards only (-1), incantations (-1/2), creatures must be able to hear bard clearly (-1), no range (-1/2), turn to begin (-1/2) 8 Cure Serious Wounds (druid), OIF (-1/2), once/day (-3), bards only (-1) 4 Dispel Magic (druid), at 11th level, OIF (-1/2), once/day (-3), bards only (-1) 7 Protection from Lightning (druid), OIF (-1/2), once/day (-3), bards only (-1) 4 Protection Radius (magician), once/day (-3), OIF (-1/2), bards only (-1) 3 Invisibility (magician), once/day (-3), OIF (-1/2), bards only (-1) 2 Levitation (magician), once/day (-3), OIF (-1/2), bards only (-1) 2 Fly (magician), once/day (-3), OIF (-1/2), bards only (-1) 3 Instrument of the Bards - Cli Lyre Real Cost: 44 +5d6 to bardic charming [mind control], invisible (+1), AoE radius (+1), OIF (-1/2), half DCV concentrate (-1/2), bards only (-1), incantations (-1/2), creatures must be able to hear bard clearly (-1), no range (-1/2), turn to begin (-1/2) 10 Control Winds (druid), OIF (-1/2), once/day (-3), bards only (-1) 6 Transmute Rock to Mud (druid), at 14th level, OIF (-1/2), once/day (-3), bards only (-1) 9 Wall of Fire (druid), at 14th level, OIF (-1/2), once/day (-3), bards only (-1) 9 Protection Radius (magician), once/day (-3), OIF (-1/2), bards only (-1) 3 Invisibility (magician), once/day (-3), OIF (-1/2), bards only (-1) 2 Levitation (magician), once/day (-3), OIF (-1/2), bards only (-1) 2 Fly (magician), once/day (-3), OIF (-1/2), bards only (-1) 3 Instrument of the Bards - Anstruth Harp Real Cost: 45 +7d6 to bardic charming [mind control], invisible (+1), AoE radius (+1), OIF (-1/2), half DCV concentrate (-1/2), bards only (-1), incantations (-1/2), creatures must be able to hear bard clearly (-1), no range (-1/2), turn to begin (-1/2) 14 Cure Critical Wounds (druid), OIF (-1/2), once/day (-3), bards only (-1) 7 Wall of Thorns (druid), OIF (-1/2), once/day (-3), bards only (-1) 7 Weather Summoning (druid), OIF (-1/2), once/day (-3), bards only (-1) 7 Protection Radius (magician), once/day (-3), OIF (-1/2), bards only (-1) 3 Invisibility (magician), once/day (-3), OIF (-1/2), bards only (-1) 2 Levitation (magician), once/day (-3), OIF (-1/2), bards only (-1) 2 Fly (magician), once/day (-3), OIF (-1/2), bards only (-1) 3 Instrument of the Bards - Ollamh Harp Real Cost: 55 +8d6 to bardic charming [mind control], invisible (+1), AoE radius (+1), OIF (-1/2), half DCV concentrate (-1/2), bards only (-1), incantations (-1/2), creatures must be able to hear bard clearly (-1), no range (-1/2), turn to begin (-1/2) 16 Confusion (druid), OIF (-1/2), once/day (-3), bards only (-1) 8 Control Weather (druid), OIF (-1/2), once/day (-3), bards only (-1) 8 Fire Storm (druid), at 20th level, OIF (-1/2), once/day (-3), bards only (-1) 13 Protection Radius (magician), once/day (-3), OIF (-1/2), bards only (-1) 3 Invisibility (magician), once/day (-3), OIF (-1/2), bards only (-1) 2 Levitation (magician), once/day (-3), OIF (-1/2), bards only (-1) 2 Fly (magician), once/day (-3), OIF (-1/2), bards only (-1) 3 Iron Bands of Bilarro Real Cost: 17 5d6 entangle, continuous (+1), uncontrolled (+1/2), limited range (-1/4), incantations (-1/4), OAF (-1), maximum target size of 4 levels growth (-1/2), 1 recoverable charge (-2.25) Iron Flask Real Cost: 58 20d6 mind control, telepathic (+1/4), one command: stay put (-1/2), OAF (-1), no range (-1/2), gestures (-1/4), incantations (-1/4) 23 5 levels shrinking, useable against 16x mass (+2), persistent (+1/2), mind control must succeed (-1/2), OAF (-1), incantations (-1/4), gestures (-1/4) 35 Javelin of Lightning Real Cost: 11 8d6 EB, AP (+1/2), AoE line [24 hexes long] (+1), 1 charge (-3), expendable (-1), OAF (-1), no range (-1/2), gestures (-1/4) Javelin of Piercing Real Cost: 9 2d6 RKA, AP (+1/2), indirect: any angle (+3/4), no range mod (+1/2), 1 charge (-3), limited range (-1/4), expendable (-1), OAF (-1), not through solid walls (-1/2), incantations (-1/4) Keoghtom's Ointment Real Cost: 13 4d6 aid, to all health stats (+2), healing only (-1/2), OAF (-1) Lens of Detection Real Cost: 2 +6 microscopic vision (9 pts), OAF (-1) Lens of Ultravision Real Cost: 1 ultravision, OAF (-1) Lyre of Building Real Cost: 15 multipower - OAF (-1), gestures (-1/4), varlim (-2.5) 13 slot 1: 10d6 aid to BODY, AoE radius [5 hex radius] (+1), buildings & contructions only (-1.5), once/day (-3), healing only (-1/2) 1 slot 2: 6.5d6 major transformation unworked areas to worked, once/week (-3.25), no range (-1/2), hour to start (-1.25) 1 Mantle of Celestian Real Cost: 21 Life Support: vaccuum/high pressure, self contained, heat, cold, electricity, eat/excrete (22 pts), OIF (-1/2) 6 3 levels shrinking, usable against 100 kg (+1), persistent (+1/2), max mass of 4 kg per item (-1), OIF (-1/2), always on (-1/2) 15 Manual of Golems - Clay Real Cost: 17 summon flesh clay [1x320 pts], slavish (+1), 1 charge (-3), month to start (-2.25), expendable (-1), OAF (-1), expensive [1880 sp] (-1/2), skill roll (-1/2) Manual of Golems - Flesh Real Cost: 14 summon flesh golem [1x255 pts], slavish (+1), 1 charge (-3), month to start (-2.25), expendable (-1), OAF (-1), expensive [1620 sp] (-1/2), skill roll (-1/2) Manual of Golems - Iron Real Cost: 17 summon iron golem [1x440 pts], slavish (+1), 1 charge (-3), month to start (-2.25), expendable (-1), OAF (-1), expensive [2360 sp] (-1/2), skill roll (-1/2) Manual of Golems - Leather Real Cost: 12 summon leather golem [1x175 pts], slavish (+1), 1 charge (-3), month to start (-2.25), expendable (-1), OAF (-1), expensive [1300 sp] (-1/2), skill roll (-1/2) Manual of Golems - Rope Real Cost: 11 summon rope golem [1x160 pts], slavish (+1), 1 charge (-3), month to start (-2.25), expendable (-1), OAF (-1), expensive [1240 sp] (-1/2), skill roll (-1/2) Manual of Golems - Stone Real Cost: 19 summon stone golem [1x380 pts], slavish (+1), 1 charge (-3), month to start (-2.25), expendable (-1), OAF (-1), expensive [2120 sp] (-1/2), skill roll (-1/2) Manual of Golems - Straw Real Cost: 10 summon straw golem [1x140 pts], slavish (+1), 1 charge (-3), month to start (-2.25), expendable (-1), OAF (-1), expensive [1160 sp] (-1/2), skill roll (-1/2) Mattock of the Titans Real Cost: 11 3d6 HKA, +3 OCV (15 pts); STR min 25 (-1/2), two handed (-1/2), OAF (-1), must be at least 2 levels grown to use (-1/2) Maul of the Titans Real Cost: 12 2.5d6 HKA, STUN modifier +1 (+1/2), +2 OCV (10 pts); STR min 30 (-1/2), two handed (-1/2), OAF (-1), must be at least 3 levels grown to use (-3/4) Medallion of ESP Real Cost: 17 8d6 telepathy, invisible (+1/2), AoE hexes [6 hexes] (+1), only for surface thoughts (-1), stopped by any lead/gold/platinum or thick normal metal (-1/2), OAF (-1), activation 14- (-1/2), limited range (-1/4) Mirror of Life Trapping Real Cost: 16 extra dimensional movement to non-space, usable against 64x mass (+2.5), AoE 1 hex (+1/2), OAF (-1), can only hold about 15 people (-1/2), fragile (-1/2) Mirror of Mental Prowess Real Cost: 24 multipower - OAF, bulky (-1/2), fragile (-1/2), incantations (-1/4), varlim (-1/2) 18 slot 1: 10.5d6 telepathy, invisible (+1), creature must be reflected in mirror (-1/2), limited range (-1/4), no modifications via telepathy (-1/4) 2 slot 2: clairsentience sight/sound (25 pts), 2^16x range [13,107.2 km] (+80 pts), minute to start (-3/4), gets fuzzy with extreme distance (-1/4) 2 slot 3: 5" teleport, 2^20x distance [10,486km range] (95 pts), must have scried area previously (-1/2), leaves invisible portal open for return that anyone can use (-1/2) 2 Murlynd's Spoon Real Cost: 4 2d6 major transformation air->food, 4 charges/day (-2), requires some holding container (-1/4), no range (-1/2), OAF (-1) Necklace of Adaptation Real Cost: 4 Life Support: self contained, immune to vaccuum/high pressure, OIF (-1/2) Necklace of Missiles - Type 1 Real Cost: 5 Fireball (magician), at 3rd level, 2 charges (-2.5), OIF (-1/2), side effect: explodes if destroyed (-1) 2 Fireball (magician), at 5th level, 1 charge (-3), OIF (-1/2), side effect: explodes if destroyed (-1) 3 Necklace of Missiles - Type 2 Real Cost: 8 Fireball (magician), at 2nd level, 2 charges (-2.5), OIF (-1/2), side effect: explodes if destroyed (-1) 1 Fireball (magician), at 4th level, 2 charges (-2.5), OIF (-1/2), side effect: explodes if destroyed (-1) 3 Fireball (magician), at 6th level, 1 charge (-3), OIF (-1/2), side effect: explodes if destroyed (-1) 4 Necklace of Missiles - Type 3 Real Cost: 11 Fireball (magician), at 3rd level, 4 charges (-2), OIF (-1/2), side effect: explodes if destroyed (-1) 2 Fireball (magician), at 5th level, 2 charges (-2.5), OIF (-1/2), side effect: explodes if destroyed (-1) 4 Fireball (magician), at 7th level, 1 charge (-3), OIF (-1/2), side effect: explodes if destroyed (-1) 5 Necklace of Missiles - Type 4 Real Cost: 14 Fireball (magician), at 2nd level, 4 charges (-2), OIF (-1/2), side effect: explodes if destroyed (-1) 2 Fireball (magician), at 4th level, 2 charges (-2.5), OIF (-1/2), side effect: explodes if destroyed (-1) 3 Fireball (magician), at 6th level, 2 charges (-2.5), OIF (-1/2), side effect: explodes if destroyed (-1) 4 Fireball (magician), at 8th level, 1 charge (-3), OIF (-1/2), side effect: explodes if destroyed (-1) 5 Necklace of Missiles - Type 5 Real Cost: 17 Fireball (magician), at 3rd level, 2 charges (-2.5), OIF (-1/2), side effect: explodes if destroyed (-1) 2 Fireball (magician), at 5th level, 2 charges (-2.5), OIF (-1/2), side effect: explodes if destroyed (-1) 4 Fireball (magician), at 7th level, 2 charges (-2.5), OIF (-1/2), side effect: explodes if destroyed (-1) 5 Fireball (magician), at 9th level, 1 charge (-3), OIF (-1/2), side effect: explodes if destroyed (-1) 6 Necklace of Missiles - Type 6 Real Cost: 20 Fireball (magician), at 4th level, 4 charges (-2), OIF (-1/2), side effect: explodes if destroyed (-1) 3 Fireball (magician), at 6th level, 2 charges (-2.5), OIF (-1/2), side effect: explodes if destroyed (-1) 4 Fireball (magician), at 8th level, 2 charges (-2.5), OIF (-1/2), side effect: explodes if destroyed (-1) 6 Fireball (magician), at 10th level, 1 charge (-3), OIF (-1/2), side effect: explodes if destroyed (-1) 7 Necklace of Missiles - Type 7 Real Cost: 24 Fireball (magician), at 3rd level, 2 charges (-2.5), OIF (-1/2), side effect: explodes if destroyed (-1) 2 Fireball (magician), at 5th level, 2 charges (-2.5), OIF (-1/2), side effect: explodes if destroyed (-1) 4 Fireball (magician), at 7th level, 2 charges (-2.5), OIF (-1/2), side effect: explodes if destroyed (-1) 5 Fireball (magician), at 9th level, 2 charges (-2.5), OIF (-1/2), side effect: explodes if destroyed (-1) 6 Fireball (magician), at 11th level, 1 charge (-3), OIF (-1/2), side effect: explodes if destroyed (-1) 7 Necklace of Prayer Beads Real Cost: 34 Bless (clerical), OIF (-1/2), once/day (-3), clerics only (-1) 1 Cure Blindness (clerical), OIF (-1/2), once/day (-3), clerics only (-1) 3 Cure Disease (clerical), OIF (-1/2), once/day (-3), clerics only (-1) 3 Cure Serious Wounds (clerical), OIF (-1/2), once/day (-3), clerics only (-1) 5 4 levels as cleric (72 pts), OIF (-1/2), clerics only (-1), one hour long charge/day (-2) 11 Wind Walk (clerical), OIF (-1/2), once/day (-3), clerics only (-1) 11 Net of Entrapment Real Cost: 16 5.5d6 entangle, AoE 1 hex (+1/2), entangle takes no damage from attack (+1/2), limited range (-1/4), not in water (-1/2), OAF (-1), one recoverable charge (-2.25) Net of Snaring Real Cost: 16 5.5d6 entangle, AoE 1 hex (+1/2), entangle takes no damage from attack (+1/2), limited range (-1/4), not out of water (-1/2), OAF (-1), one recoverable charge (-2.25) Nolzur's Marvelous Pigments Real Cost: 20 6d6 major transform air->items, non-precious/normal/inanimate (+1/4), 5 minutes to work (-1), OAF (-1), no range (-1/2) Pearl of Power Real Cost: 12 16d6 aid to magician's END reserve, variable effect (-1.25), IIF (-1/4), magicians only (-1), to restore only (-1/2), self only (-1/2) Pearl of the Sirines Real Cost: 13 Life Support: breathe water, OAF (-1) 2 +9" swimming, OAF (-1) 3 power (20), mental (20), only versus sirines (-1.5), OAF (-1) 8 Pearl of Wisdom Real Cost: 6 +10 EGO, IIF (-1/4) Periapt of Health Real Cost: 1 Life Support: Immune to Disease, IIF (-1/4) Periapt of Proof Against Poison Real Cost: 1 Life Support: Immune to poison, IIF (-1/4) Periapt of Wound Closure Real Cost: 5 2 BODY regeneration, IIF (-1/4), negative only or once per 5 hours (-1/2) Phylactery of Faithfulness Real Cost: 7 danger sense to detect actions et al that would disturb deity, mystical (+10 pts), roll at 18- (+14 pts), OIF (-1/2), must spend a phase contemplating action (-1/2), clerics only (-1) Phylactery of Long Years Real Cost: 1 Life Support: Immune to Aging, IIF (-1/4) Pipes of the Sewers Real Cost: 16 summon rats, giant or otherwise [32x0 pts], allied (+1/2), must have some in area (-1/2), continuous full phase (-1/2), OAF (-1) Portable Hole Real Cost: 10 extra-dimensional movement to pocket dimension, useable against 16x mass (+1), AoE 1 hex (+1/2), OAF (-1), seriously interferes with other extra-dimensional items (-1) Pouch of Accessibility Real Cost: 13 2 levels shrinking, usable against 200 kg (+1.25), persistent (+1/2), no single item beyond 4 kg/1 cu ft (-1), IIF (-1/4), always on but pouch always brings desired item to top (-0) Prison of Zagyg Real Cost: 36 20d6 major transformation target->3" non-detectable [per spell], magic resistant, not needing food/drink, helpless in cage, incantations (-1/4), requires true name or intense history of imprisoned (-1/2), minute to cast (-3/4), no range (-1/2), OAF (-1), one recoverable charge (-2.25) Quiver of Elhonna Real Cost: 11 2 levels shrinking, usable against 100 kg (+1), persistent (+1/2), only on max of 60 arrows/bolts, 18 small spears/javelins and 6 medium spears/staves (-1), OIF (-1/2), always on but quiver always brings desired item to top (-0) Robe of the Archmagi Real Cost: 13 5 pd/ed armor, OIF (-1/2) 4 mental (3), power (3), OIF (-1/2), magic only (-1/2) 1 20 pts/2 levels (10 pts) of aid to magician spell ability, OIF (-1/2) 3 6 REC, recovery per 5 hours (-2) & 20 END, OIF (-1/2) 5 Robe of Blending Real Cost: 25 all sight/smell&taste images (40 pts), PER roll at -8 (+24 pts), persistent (+1/2), selective (+1/4), self only (-1/2), OIF (-1/2), no range (-1/2) Robe of Eyes Real Cost: 22 360 degree on all sight, OIF (-1/2) 3 IR, UV OIF(-1/2) 5 levels with sight PER rolls, hidden/concealed/stealthed (-1), OIF (-1/2) 6 sense invisible objects, discriminatory, targeting, 360 degree sensing, ranged, OIF (-1/2) 13 Robe of Scintillating Colors Real Cost: 32 5 levels DCV, one per phase (-1.25), OIF (-1/2), movement is halved (-1/2), visible (-1/4) 5 10d6 mind control, persistent (+1/2), damage shield (+1/2), AoE radius [11 hex radius] (+1), telepathic (+1/4), one command: stand transfixed (-1/2), phase to start (-1/4), OIF (-1/2), based on average of EGO & INT rolls (-1/2), based on sight (-1/2), movement is halved (-1/2), visible (-1/4) 27 Robe of Stars Real Cost: 23 extra-dimensional movement to astral plane (20 pts), OIF (-1/2) 6 Life Support: self contained, vaccuum/high pressure, cold (15 pts), only when on astral plane (-1), OIF (-1/2) 3 1 pd/ed armor, OIF (-1/2) 1 3d6 RKA (45 pts), +5 OCV w/ RKA (25 pts), 6 charges (-1.75), OIF (-1/2), recharge 1 per day (-1/4) 13 Robe of Useful Items Real Cost: 20 4d6 major transformation air->item, any mostly normal useful item, including some terrain/architectural features (+1/4), hard to dispel (+3/4), 16 charges (-1), OIF (-1/2), expendable (-1), no range (-1/2) Rope of Climbing Real Cost: 6 base STR clinging, AoE hexes [n hexes] (+1), useable by 16 others (+1.5), OAF (-1), needs attachment points throughout hexes (-1/2), incantations (-1/4) Rope of Entanglement Real Cost: 24 10d6 entangle, entangle and character both take damage (+1/4), AoE hexes [6 hexes] (+1), OAF (-1), incantations (-1/4), no range (-1/2) Rug of Welcome Real Cost: 31 multipower - OAF (-1), incantations (-1/4), varlim (-1/4) 20 slot 1: 21" flight, useable by four others (+1), needs some attention to stay on (-1/2) [flying carpet] 2 slot 2: 4d6 entangle, AoE hexes (+1), 2x area [8 hexes] (+1/4), not to entrap a target (-1) [bridge] 2 slot 3: 5d6 entangle, AoE 1 hex (+1/2), triggered (+1/4), no range (-1/2) [smothering] 2 1.5d6 EB, continuous (+1), uncontrolled (+1/2), NND: need not breathe (+1), does BODY (+1), no range (-1/2), OAF (-1), linked to slot 3 (-1/2), incantations (-1/4), 1/20 of total BODY back per recovery if target not killed (-1) 5 Saw of Mighty Cutting Real Cost: 4 1" tunneling (5 pts), 8 DEF maximum (+21 pts), OAF (-1), two handed (-1/2), STR min of 18 (-1.5), trees/plants only (-1) Scarab of Enraging Enemies Real Cost: 18 10d6 mind control, telepathic (+1/4), AoE radius [8 hex radius] (+1), selective (+1/4), 32 charges (-3/4), expendable (-1), one command: fight nearest target (-1/2), no range (-1/2), gestures (-1/4), incantations (-1/4), lasts 5 minutes (-1/4), OIF (-1/2) Scarab of Insanity Real Cost: 21 13d6 mind control, telepathic (+1/4), AoE radius (+1), hole in center (+1/4), half radius [5 hex radius] (-1/4), expendable (-1), OIF (-1/2), 12 charges (-1.25), one command: be insane (-1/2), no range (-1/2), gestures (-1/4), incantations (-1/4), lasts 5 minutes (-1/4) Scarab of Protection Real Cost: 6 mental (4), power (4), OIF (-1/2), magic only, requires some charges left in below (-1/2) 2 power (20), life drain type attacks only (-1/2), OIF (-1/2), 12 charges (-1.25) 4 Scarab Versus Golems - Lesser Real Cost: 14 detect golem (3 pts), ranged (5 pts), +5 to PER roll (15 pts), OIF (-1/2) 7 3d6 aid split between DC and OCV of weapon, any one weapon in hand (+1/4), uncontrolled (+1/2), continuous (+1), self only (-1/2), only versus golems (-1), one roll (-1/2), OIF (-1/2) 7 Scarab Versus Golems - Standard Real Cost: 22 detect golem (3 pts), ranged (5 pts), +5 to PER roll (15 pts), OIF (-1/2) 7 6d6 aid split between DC and OCV of weapon, any one weapon in hand (+1/4), uncontrolled (+1/2), continuous (+1), self only (-1/2), only versus golems (-1), one roll (-1/2), OIF (-1/2) 15 Scarab Versus Golems - Greater Real Cost: 29 detect golem (3 pts), ranged (5 pts), +5 to PER roll (15 pts), OIF (-1/2) 7 9d6 aid split between DC and OCV of weapon, any one weapon in hand (+1/4), uncontrolled (+1/2), continuous (+1), self only (-1/2), only versus golems (-1), one roll (-1/2), OIF (-1/2) 22 Shadow Lanthorn Real Cost: 18 summon shadows [8x115pts], slavish (+1), lasts one hour (-0), OAF (-1), one charge (-3), requires oil rendered from human fat (-3/4) Sheet of Smallness Real Cost: 16 10d6 minor transformation: item to non-functional 1/12 size version, not versus living things (-1/2), no range (-1/2), OAF (-1), minute to activate (-3/4), maximum size of roughly 8 cubic feet (-1/2) Slippers of Kicking Real Cost: 5 3d6 HA, 2x shot (+1/4), OIF (-1/2) Slippers of Spider Climbing Real Cost: 3 base STR clinging (10 pts), OIF (-1/2) Sovereign Glue Real Cost: 17 10d6 entangle, sticky (+1/2), takes 1 minute to set (-3/4), max of 1 square foot per charge (-1/2), 6 charges (-1.75), expendable OAF (-2), dissolved by oil of etherealness or ultimate solution (-1/4), difficult to handle/control (-1/2), limited range (-1/4) Spade of Colossal Excavation Real Cost: 4 1" tunneling (5 pts), 8 DEF maximum (+21 pts), OAF (-1), two handed (-1/2), STR min of 18 (-1.5), earth/soil only (-1) Sphere of Annihilation Real Cost: 32 3d6 RKA, continuous (+1), uncontrolled (+1/2), NND: force fields or similar (+1), does BODY (+1), hard to dispel (+1/2), AoE 1 hex (+1/2), single target (-1/4), limited range (-1/4), control and movement based on INT roll (-1/2), OAF (-1), gestures (-1/4), always on (-1/2), magicians only (-1), more than one person may contest/influence item (-1) Stone Horse - Courser Real Cost: 13 summon courser stone horse [1x180 pts], incantations (-1/4), can only heal by being turned to flesh & then healing as normal (-1/2), very heavy OAF (-1.5) Creature: Courser Stone Horse Size: 1.7m shoulder Weight: 1600kg Move: 13" -------------------------------------------------------------------------------- Stat Cost | Cost Power/Skill/Talent -----------------------+-------------------------------------------------------- 35 STR 5 pts | 16 fighter (2) [1 combat, 1 kick] 11 DEX 3 pts | 20 2 levels growth, 2 levels DI 21/15 CON 10 pts | 14 +7" running 21/15 BODY 2 pts | 21 7 pd/ed armor 3 INT -2 pts | 30 automaton - does not bleed, can't be stunned - EGO pts | 30 Full Life Support 30/28 PRE 8 pts | 10 COM pts | 19/12 PD 5 pts | 19/12 ED 9 pts | 3 SPD 9 pts | 16/10 REC pts | 30 END pts | 53/41 STUN pts | -------------------------------------------------------------------------------- Characteristics (49) + Powers/Skills/Talents (131) = (180) Total Stone Horse - Destrier Real Cost: 13 summon destrier stone horse [1x195 pts], incantations (-1/4), can only heal by being turned to flesh & then healing as normal (-1/2), very heavy OAF (-1.5) Creature: Destrier Stone Horse Size: 1.9m shoulder Weight: 3200kg Move: 11" -------------------------------------------------------------------------------- Stat Cost | Cost Power/Skill/Talent -----------------------+-------------------------------------------------------- 40 STR 5 pts | 24 fighter (3) [1 combat, 1 DCV, 1 kick] 11 DEX 3 pts | 25 3 levels growth, 2 levels DI 24/15 CON 10 pts | 10 +5" running 25/16 BODY 2 pts | 27 9 pd/ed armor 3 INT -2 pts | 30 automaton - does not bleed, can't be stunned - EGO pts | 30 Full Life Support 36/33 PRE 8 pts | 8 COM -1 pts | 22/13 PD 5 pts | 22/13 ED 10 pts | 3 SPD 9 pts | 20/11 REC pts | 30 END pts | 62/44 STUN pts | -------------------------------------------------------------------------------- Characteristics (49) + Powers/Skills/Talents (146) = (195) Total Stone of Controlling Earth Elementals Real Cost: 14 summon earth elemental [1x390 pts], phase to cast (-1/4), OIF (-1/2), incantations (-1/4), 1 charge/day (-3) Stone of Good Luck Real Cost: 14 6d6 luck, IIF (-1/4) 9 2 overall levels, non-offensive luck based stuff (-1/2), IIF (-1/4) 5 Talisman of the Sphere Real Cost: 5 5 levels with INT roll, magicians only (-1), only for controlling a sphere of annihilation (-1), OIF (-1/2) Trident of Fish Command Real Cost: 20 1.5d6 HKA, +1 OCV, STR min of 8 (-1/2), OAF (-1) 7 9d6 mind control, telepathic (+1/4), AoE radius [11 hex radius] (+1), no range (-1/2), 16 charges (-1), expendable (-1), fish only (-1.5), OAF (-1) 13 Trident of Submission Real Cost: 15 1.5d6 HKA, +1 OCV, STR min of 8 (-1/2), OAF (-1) 7 10d6 mind control, telepathic (+1/4), one command: surrender (-1/2), must strike in combat (-1/2), no range (-1/2), 16 charges (-1), expendable (-1), OAF (-1) 8 Trident of Warning Real Cost: 14 2d6 HKA, +2 OCV, STR min of 8 (-0), OAF (-1) 10 detect hostile/hungry marine predators, ranged, discriminatory, 360 degree sensing, 16 minute long charges (-1/2), OAF (-1), expendable (-1) 4 Ultimate Solution - undistilled Real Cost: 37 25d6 dispel, all adhesives, glues & cements (+2), limited range (-1/4), 32 charges (-3/4), expendable OAF (-2) Ultimate Solution - distilled Real Cost: 23 3d6+1 RKA, NND: energy based or protected by magic/energy field (+1), does BODY (+1), limited range (-1/4), 12 charges (1.25), expendable OAF (-2) Well of Many Worlds Real Cost: 29 extra-dimensional movement to any dimension, useable against 16x mass (+1), indirect (+1/2), transdimensional to any dimension (+1), AoE 1 hex (+1/2), OAF (-1), hard skill roll [INT-12] to set destination dimension (-1), roll degrades per time chart (-1/2) Wind Fan Real Cost: 4 Gust of Wind (magician), ablative (-1), OAF (-1), item is destroyed if fails ablation roll (-1) Wings of Flying Real Cost: 9 25" flight, single 1 hour charge (-2), incantations (-1/4), OIF (-1/2)