-------------------------------------------------------------------------------- Barbarian -------------------------------------------------------------------------------- The barbarian is a individual whose fighting ability is complemented by their remarkable talent at surviving in the most hostile climes. As ones who generally shun magic, their ability with weapons is such that magic hardly seems necessary. Rough & ready characters who generally shun heavy armor, the barbarian also has some talent in recognizing magic and illusion for what it is, although their understanding is limited and does not progress beyond simple sensing. Barbarians may use the following archetypes: fighter, barbarian, leader, ranger, or sailor. 6 pts: +3 BODY 6 pts: +3 REC 5.5 pts: +5.5 STUN 5 pts: +2.5 CON 4 pts: 4 pts towards combat levels 2.5 pts: Weapon Enhacement 2 pts: 2 pts towards skill levels 2 pts: Barbarian Tracking 1 pt: Barbarian Quickness & Agility 1 pt: +1 PRE 1 pt: Magic & Illusion Detection ====== 32.5 pts of Abilities = 9 pts per level Special Ability - Magic & Illusion Detection detect magic/illusion (3 pts), +1 to PER roll (2 pts); -1 to PER roll per 1 pt below minimum Special Ability - Barbarian Weapon Proficiency 2.5 pts of Aid to a weapons base DC, continuous (+1), any one weapon (+1/4), uncontrolled (+1/2), invisible (+1), one roll only taking average (-1/2), self only (-1/2), non-magical weapons only (-1.75) Special Ability - Barbarian Tracking +3 INT, for outdoor tracking/hunting related skills and in aiding with surprise situations only (-1/2) Special Ability - Barbarian Quickness & Agility +1 DEX, non-OCV only (-1/2), only with non-encumbering armor (-1/2)