Some notes about the format of the monsters entries. You'll see the following throughout the listings under Stats: 39/15 CON 10 pts and so on for other stats. The critters have their base stats, which is shown on the right of the slash (the cost of which is displayed), and their level modified stats, shown on the left. Since the modified stat is used most often, followed occassionally by the base stat, it seemed like the most logical way of structure the entries. Under Power/Skill/Talent, you'll see something akin to this: 64 fighter (8) [5 combat, 2 skill] The stuff in square brackets is the allocation of combat and skill levels as per the level of the critter. In the above case, the creature has eight levels as fighter, which gives it 40 points in general combat and 16 points in general skills (non-combat). This breaks up nicely into 5 combat levels, and 2 general skill levels. Other combinations of levels will give generally less clean combinations. Magic resistance is simulated by giving the creature in question power and mental defense, 1 per 5% of magic resistance (plus EGO based for mental defense), versus magic only. So, a 50% magic resistant creature with a 10 EGO will have 10 power defense and 12 mental defense. "+N required to hit" is simulated with more defense; for every +1 needed, the creature gets +1 pd/ed armor and +2 pd/ed non-resistant. A creature that needs a +3 or better to be hit will have +3 pd/ed armor and +6 pd/ed. I don't list disadvantages; lack of time & need is the cause. I assume that most reasonable GM's and players can figure them out for themselves. See doc/house_rules to see how I handle spells as powers. Finally, the creatures written up here represent average members of their species; not all Sea Lions have a 14 DEX, for example. Feel free to make the exceptional, or even just vaguely talented, with better stats. By the same token, weaker individuals may be quite much less in all categories than those written up here.