Every character belongs to exactly one cult. The character's relationship with a god is quantified by two numbers: Blessing Points (BPs) and Intervention Points (IPs).
BPs are the basic measure of favor. They influence the chance that a god will respond to a request for Blessing, and they determine which spells Channelers and Holy Warriors can cast.
IPs are the measure of how many divine interventions a character is entitled to. A character's IPs are equal to their BPs minus the cost of any intervention the characters have received.
Quests is the generic term for all activity that pleases a god. Completing quests earns Blessing Points (BPs). As new quests are completed points are added to a character's BPs and IPs.
Transgressions is the Rites term for all activity that displeases a good. Committing transgressions results in a lowering of BPs and IPs.
Intervention: cult members may request interventions from their god. Each intervention has a base chance for being granted that can be modified by the situation and by the requestor's current BP total. Each intervention also has a IP cost which is subtracted from the requestor's IP score if the intervention is granted. If the intervention is not granted 1/2 the BP cost (round up) is subtracted. It is a zero phase action to request a blessing. IPs cannot go negative as a result of an intervention, in other words if you don't have enough IPs for a blessing you cannot request it.
Channelers and Holy Warriors are characters who directly channel the power of their deity on a regular basis. Each deity has some combination of `Greater', `Major' and `Minor' lists. The highest level spell castable is determined by the caster's BPs.
Spell cost is based on which Sphere the spell is from:
Spell Points recovers fully every 24 hours (pro-rated). Channelers and Holy Hybrids can use IPs to substitute for Spell Points. For every IP expended 5 spell points are gained.
Entries marked with `*' indicate special conditions. Spell lists Greater, Major and Minor. The last column indicates if the god has Channelers, Holy Warriors or Both).
Does (Level)" of knockback to target (modified by weight), reduced by range (-1"/3"), 1 round duration, G&I, No Enc
(Level+6)d6 energy blast, No Rng, No KB, +3 OCV, 1 round duration, G&I
3) Good Air: Now available in regular or pine-scented
Life Support vs gasses, either for caster or all within (Level/3)" inches, decide when casting, 1rnd/lvl G&I.
Summon Aeroid. Max number at one time = (Level/3)-(Aeroids died in service in last day). Duration=1 min./level or until killed/dismissed.
(Level) hexes are filled with swirling winds for (Level) segments Missile weapons are -2 OCV for each hex entered. G&I
(Level+8)d6 Energy Blast, +5 OCV, No KB, G&I
10) Summon Lesser Air Elemental
Summon Lesser Elemental. Max number at one time = (Level/5)-(Lesser Elementals died in service last week). Duration = 5min/level or until killed/dismissed.
12) Flight: The caster is lifted up and moved about by magical force.
40"/Round flight, 1/2 DCV while flying, No non-combat, No Enc, 1 Round/Level Duration
15 Summon Standard Air Elemental
Summon Lesser Elemental. Max number at one time = (Level/10)-(Std. Elementals died in service last week). Duration = 30min/level or until killed/dismissed.
16) Vortex: Creates a spinning, unpredictable whirlwind
Creates 8d6NND (low-pressure)+2d6" KB (random) within (Level/2)", unc cont, if caster spends 1/2 phase to maintain roll at end of each segment: 1-3) moves d3" in direction caster chooses, 4-5) moves d3" in random direction 6) dissipates. If not controlled roll: 1-5) moves d3" in random direction 6) dissipates. Caster cannot regain control once lost. G&I, No Enc
(6+Level)d6 Electrical Blast, AOE 1 hex, -5 to Dive rolls. When it hits, roll d6 (1=stop, 2-5= attack closest occupied hex not already attacked (must be within 3" or stop), 6=attack random not-yet-hit occupied hex within 10"). No KB, G&I
(5*Level)"/Round Flight. Full DCV, 5x Non-combat (=25*Level)"/Rnd, 1 min./level duration
Summon Greater Elemental. Max number at one time = (Level/5)-(Lesser Elementals died in service last week). Duration = 5min/level or until killed/dismissed.
As Vortex but 1) creates (Level/5) Vortices within (Level/2)". No need to control. While caster conscious roll 2d6
at the end of each segment for each vortex 2-4) dissipates, 5-9) move d3" in direction of caster's choice, 10-12) move d3" in random direction
30) Summon Greater Air Elemental
Summon Lesser Elemental. Max number at one time = (Level/15)-(Greater Elementals died in service last week). Elemental arrives stunned. Duration = 1 hr./level or until killed/dismissed.
35) Hurricane: Caster creates hurricane. Must be cast on an area. Effect builds over 1 minute.
Change Environment, Wind Level 6, 500" Radius, No Rng, 1 minute delay, 1 Hour Effect, Gestures
Note: Spells marked (*) only work vs the special enemy of the caster's god. See god descriptions to enemy listings.
Note: Bonuses from multiple Sphere of Combat spells do not add.
Caster takes no multiple attacker penalties and has the `blind fighting' ability for 1 round. Incantations
1/2 Damage reduction vs cold, 1 round effect, G&I
1/2 Damage reduction vs electricity, 1 round effect, G&I
1/2 Damage reduction vs heat, 1 round effect, G&I
+3 DECV, 5pts Mental Defense, 1 round effect, G&I
Caster is +3 OCV, +3 Damage Class with attacks 1 turn. Incantations.
+1 OCV, +1 DCV, +1 Dam Continuous Incantation (Can't cast other Incantation spells, or get stunned) Dur=1 min./level
+5 OCV w/ranged attacks, 1 round duration G&I
Caster heals 2xRec Stun and 1/2xRec Body. Self Only, Not an attack action
Caster is +5 DCV, +Level RDef vs Enemy attacks, G&I, 1 min. duration
(2+Level/2)d6" Running aid, 1 minute duration. Incantations
Caster is +5 OCV, +5 Damage Classes with 1 hand-to-hand weapon for 1 minute. Incantations
+2 OCV, +2 DCV, +2 Dam Continuous Incantation (Can't cast other Incantation spells, or get stunned) Dur=1 min./lev
Caster takes no multiple attacker penalties and has the `blind fighting' ability. Dur=(level/3) rnds Incantations
Opponents are -10 OCV vs caster in HTH, 1 turn duration, only affects 1 attack/phase, G&I
+(5+Level/2) resistant def, (Level/2) rnds
1/2 Damage Reduction, stun only, 2 rnds duration
Ignore DCV bonuses from magic spells, magic rings, cloaks, defenders, etc. and is +5 DCV/DECV vs magic 1 min. duration
Caster is +8 OCV, +8 Damage Classes with 1 hand-to-hand weapon for 1 minute. Incantations
Opponents are -10 OCV vs caster in HTH, 1 turn duration, only affects 2 attacks/phase, G&I
Each phase, caster can either make 1 HTH attack autofire (5 shots) or make 1 HTH attack go against all adjacent enemies, 1 min./level duration, G & I
1) Darkfire: Caster's hand/blade enshrouded in black flames
Weapon (or bare hands) now does (1+Level/3)dc NND, No KB in addition to normal damage, 1 Min. Duration, Incantation, weapon will only burn while caster holds it. Darkfire damage crits the same as a normal hit.
3d6 Str Drain, Rec 1pt/rnd, @ range, +5 OCV
(3+Level)d6 NND Energy Blast, +(Level/2) OB. 1 minute duration.
1+(Level/2)"Radius. 2d6 Str Drain, 4d6 NND, Pre Roll @-1 or run away (as Terrorbolt). 1 rnd Duration
Target makes Pre roll @ -(Level/2) or run away non-combat 1 phase/pt. missed. +(Level/2) OCV. 1 rnd Duration
6) Summon Lesser Darkness Elemental
Summon Lesser Darkness Elemental. Max number at one time = (Level/5)-(Lesser Darkness Elementals died in service last week). Duration = 5min/level or until killed/dismissed.
2+(Level/2)"Radius. 3d6 Str Drain, 4d6 NND, Pre Roll @-3 or run away (as Terrorbolt). 1 rnd Duration
(3*Level)" teleport, Not into/out of direct sunlight.
As Weakness, but can target up to (Level/2) targets
As Terrorbolt, but can target up to (Level/2) targets
1+(Level/5)d6 poison @ range, No range mod, +5 OCV, 1 rnd duration, G&I
Caster is +10 Str, +10 R Def, -1" KB, 1 min. duration
15) Summon Standard Darkness Elemental
Summon Standard Darkness Elemental. Max number at one time = (Level/5)-(Lesser Darkness Elementals died in service last week). Duration = 5min/level or until killed/dismissed.
2d6 Stun, 2d6 Body, 2d6 Str drain, AOE 1+(Level/2)", caster heals Stun, Body, Str equal to most drained, Unc Cont, 1 rnd dur.
30) Summon Greater Darkness Elemental:
Summon Greater Darkness Elemental. Max number at one time = (Level/5)-(Lesser Darkness Elementals died in service last week). Duration = 5min/level or until killed/dismissed.
Image, Only to disguise caster's appearance, -8 to Per Rolls, vs Sight & Sound. Illusion must be within +/-10% of caster's height and +/-50% of caster's mass. Needs disguise/Mimicry to imitate specific character. Duration=1min/level. Gestures
Invisible to sight at ranges over 1". Dispelled by sudden action, must move at 1/2 rate, Dur=1min/lvl.
(2+Level/2)d6 Int Drain, Based on ECV, +5 ECV, only affects Per Rolls, AOE 3" R, Gestures, No Enc
Caster is +5 to disguise, mimicry, forging, blather, sleight of hand, gambling, dur=10min/level
Roll (Level+3)d6 vs Int. For every full 10pts Int is exceeded, target is -1 OCV and DCV. Target makes an
Int roll @ -(Level/3)to lose one level of effect every time Befuddle causes them to miss or to be hit. +(Level) OCV, Multiple Befuddles do not add G&I
Troops/workers must make Int roll @ -(Level/2) or accept caster as authority figure and follow reasonable orders. Non-combat only. Dur=1 min./level.
AOE (10+Level)"R, selective, all must make Int roll @ -(Level/3) or cannot speak/write/understand language. May re-roll 1/min. Does not interfere with spell casting. Incantations.
(2*Level)" Teleport. Start and Stop point must be in full darkness, Invisible effects. Gestures
AOE 5"R, any mages are -(Level/5) to their magic roll for 1 min. Not additive. Gestures.
Recipient is limited to 1/2 moves and 1/2 DCV or spell will break. Invisibility vs. Normal Sight, 5 Minute Duration, Dispelled by sudden action, G&I, No Enc
As Befuddle, but 3 attacks (must be against 3 different targets). G&I
Darkness vs Normal Sight, AOE (3*level) hexes, Duration: 1 minute, Gestures
Image, Only to disguise target's appearance, -8 to Per Rolls, vs Sight & Sound. Illusion must be within +/-10% of target's height and +/-50% of target's mass. Needs disguise/Mimicry to imitate specific character. Duration=1min/level. Usable on up to (Level) others G&I.
As Befuddle, but effects all targets in a (Level/2)" Radius.
As Invisibility, but (Level/2) characters within (Level)" are affected.
25) Vanish: Which way did he go?
10" teleport, x1024 non-combat. (Level/3) memorized locations. Invisible effects. Gestures
Invisibility vs. Normal Sight, Self Only, Duration=1min/lvl
2) Stone's Throw: Any pebble becomes a dangerous projectile.
(6+Level)d6 Energy Blast vs PD, +(Level/2) OCV, 1 round duration, Gestures, Disposable Foci: small rock
1d6 Aid to all stats below normal level, uncontrolled continuous, 1 rnd/level, only on natural surface, G&I
Summon Lithic. Max number at one time = (Level/3)-(Lithics died in service in last day). Duration=1 min./level or until killed/dismissed.
N-Ray vision, only through rock/stone/earth, maximum (Level/2)" of stone, 10min/level duration
10) Summon Lesser Earth Elemental:
Summon Lesser Earth Elemental. Max number at one time = (Level/5)-(Lesser Earth Elementals died in service last week). Duration = 5min/level or until killed/dismissed.
+5RDef, +5/5 Def, LS: Pressure, Temp, +10 Str, x2 mass (6*Level) segment dur
(6+Level/2)dc Armor-Piercing Explosion, +1 Stun Multiplier
15) Summon Standard Earth Elemental
Summon Standard Earth Elemental. Max number at one time = (Level/5)-(Lesser Earth Elementals died in service last week). Duration = 5min/level or until killed/dismissed.
AOE: Level2 hexes of unworked stone/earth. Non-flyers roll Str Roll @ -3 every " moved or -1" move. Dur: (Level)min
22) Entomb: The earth rises up and holds the caster's enemy.
(Level/2)d6 AOE hex Entangle, Target must be on earth/natural stone, G&I
20"/rnd Tunneling, 10 def of rock/stone/earth, leaves no tunnel, 1 min./level duration
+10/10 Armor, +10/10 pd/ed only vs stun, No Hit Locations, LS: Pressure, Temp, +15 Str, x3 mass (6*Level) segment dur
28) Summon Greater Earth Elemental
(3+Level/2)dc Armor Piercing AOE hex +1 Stun Mod RKA vs PD, triggered (anyone other than caster stepping on hex), duration = (Level) hours. Affects (Level) hexes within (level)", independently triggered, must be natural surface.
30) Summon Greater Earth Elemental:
Summon Greater Earth Elemental. Max number at one time = (Level/5)-(Lesser Earth Elementals died in service last week). Duration = 5min/level or until killed/dismissed.
35) Stone Rain: A hard rain is coming.
10d6 Autofire Energy Blast vs PD, AOE 6" Radius Non-selective, No Rng Mod, +5 OCV G&I
(Level/3)d6 AOE (Level/4)" Radius Entangle, Target must be on earth/natural stone, G&I
2) Kindle: Flaming embers leap from the caster's fingers at will. Good for lighting fires, too.
(6+Level)d6 Energy Blast, No KB, 1 minute duration. G&I
(6+Level) d6 Energy Blast, AOE hex, 1 rnd duration (non-continuous) No Rng, No KB, G&I
Summon Mephit. Max number at one time = (Level/3)-(Mephits died in service in last day). Duration=1 min./level or until killed/dismissed.
8) Flaming Sword: A weapon (or body part) bursts into flame.
Weapon (or bare hands) now does (3+Level/3)dc KA vs ed, No KB in addition to normal damage, 1 Min. Duration, Incantation, weapon will only burn while caster holds it. Flame damage crits the same as a normal hit.
(4+Level)d6 EB, +(Level/2) OCV, Max rng=3*Lvl", Duration=(Level/2) rounds, No KB
10) Summon Lesser Fire Elemental
Summon Lesser Fire Elemental. Max number at one time = (Level/5)-(Lesser Fire Elementals died in service last week). Duration = 5min/level or until killed/dismissed.
3d6 Flash, AOE 5"Radius, Selective, G&I
12) Immolation: The caster is wreathed in flames. Any in HTH suffers the damage shield. Does not add w/Flaming Sword.
(3+Level/3)dc RKA, No KB Damage Shield, AOE Hex, Life Support vs Heat, +30 RDef vs Heat, HTH attacks do additional (3+Level/3)dc Flame Damage, 1 Min. Duration, Incantation
14) Flamesphere: Caster gets a good blaze going.
(6+Level)d6 AOE (Level/3)" R Energy Blast, Unc Cont 1 round duration, No KB, G&I, NoEnc
15) Summon Standard Fire Elemental
Summon Standard Fire Elemental. Max number at one time = (Level/10)-(Std. Fire Elementals died in service last week). Duration = 30min/level or until killed/dismissed.
20) Fiery Wrath: Streams of fire pour from the caster's fingertips, burning his enemies.
(6+Level)dc RKA, AOE 48" Cone, Selective Target, +(Level) OCV, No Rng Mod, No Rng, No KB, G & I, 1 turn dur
25) Fiery Barrier: Great sheets of fire extend from the ground high into the air.
(6+Level)dc RKA, AOE (3*Level) Unoccupied Hexes (Level)" high, 5 Minute Duration, Blocks Sight, No KB, G&I
30) Summon Greater Fire Elemental
Summon Greater Fire Elemental. Max number at one time = (Level/15)-(Std. Fire Elementals died in service last week). Duration = 1 hr./level or until killed/dismissed.
4d6 RKA, AOE 96" Radius, Unc Continuous (5 min. Duration), No KB, G&I, No Enc. Caster and all worshippers of the caster's god are immune.
(Level/3) x (Level+8)d6 AOE (Level/2)" R Energy Blasts, No KB, G&I, No Enc. Targets in overlapped areas take only the highest damage and can only be crit'ed once. Duration=1 minute.
Poof. Someone isn't flashed anymore. Usable at Rng, G&I
2) Healing Touch: The caster lays hands on someone and lets the healing power of the universe flow.
1d6 Stun Aid + 1d6 Body Aid, only to heal, Max of 6 pts/day to each stat, 2x effect & max vs worshippers. 6 uses within 2 rnds. G&I
2d6 Stun Aid + 1d6 Body Aid, @ range, only to heal, Max of 6 pts/day to each stat, 2x effect & max vs worshippers G&I 1 round duration
Poison effect in target is reduced by (Level/2) dice. No Rng, G&I.
100d6 Con Aid, dispelled when target takes 3 attacks that would normally stun him or in 1 rnd. No Rng, G&I
Changed Environment, 10"Radius, No Rng, Kills harmful microorganisms, G&I
8) Healing Hands: The caster lays hands on someone and lets the healing power of the universe flow.
3d6 Stun Aid + 3d6 Body Aid, only to heal, Max of 18 pts/day to each stat, 2x effect & max vs worshippers 6 uses within 2 rnds.G&I
2d6 Aid vs any stat that has been drained. AOE 5"R vs worshippers Only to heal. No Rng, G&I
Target is +(level/3) steps on the recovery table for 1 minute. AOE 5"R vs worshippers No Rng, G&I
Allies in (Level)" Radius are -(Level/3) steps on PRE table (-((Level/3) phases of terror). No Rng, G&I
3d6 Stun Aid + 3d6 Body Aid, AOE (Level)"R, Friends/allies only, max (5*Level) targets, No Rng, only to heal, Max of 18 pts/day to each stat, G&I, 1 round duration
Impaired character isn't impaired any more.No range. G&I
15) Heal: The caster lays hands on someone and lets the healing power of the universe flow.
10d6 Stun Aid + 10d6 Body Aid, only to heal, Max of 60 pts/day to each stat, 6 uses within 2 rnds. G&I
Disabled character isn't disabled any more. No range. G&I
5d6 Stun Aid, Heal Only,AOE (Level)" Moveable Radius around caster, Unc Cont, Friends Only, Duration=1 rnd/lvl G&I
Target is restored to full body and stun, unflashed, unstunned, unterrored, all drained stats are restored and all impairments/disablements are fixed. Usable at range, G&I
+5 to Per rolls, Only vs Spoken/Written words, 1 hour/level duration, G&I
Deduction, (9+Int/5)-, 1 phase, G & I
Universal Translator 17-, spoken only, 1 min./Level duration, G & I
+20 Int vs Sight Images, Targeting Sense Invisible at Range, (5*Level) Minute Duration, G&I
Universal Translator 17-, spoken only, 1 min./Level duration, Usable on others, G & I
Clairvoyance, through time, only to determine cause of death (species of attacker/attack type), G & I
3600 vision, +5 to per rolls, only to spot traps/attackers, Dur=10min/level
Detect Magic, Discriminatory, 1 minute to cast, Concentrate: 0 DCV, No Rng, G&I, No Enc
Form mind link w/target, 1 hour/level duration, G & I
Targeting Sense Magic at Range, (5*Level) Minute Duration, G&I
+6d6 Luck, only for making choices, G & I
Universal Translator, 17-, spoken only, AOE (Level)" Radius, 1 min./Level duration, G & I
Up to (Level) targets are all mind linked with each other, 1 hour/level duration, G & I
30d6 Telepathy, AOE (Level)" R Only to learn target's abilities/powers/equipment, +10 OECV
1) Animal Friendship: The caster makes up for his lack of real friends by forcing animals to like him.
20d6 Mind Control, Telepathic, Single Command ("Be my friend"), Only vs Animals, G&I. Max (Level*5) levels of monsters controlled at one time
2) Snare: The caster causes available plant life to snare his enemies.
5d6 Entangle, Variable Effect based on plants in hex (Grass:1, Bushes:2, Trees:5), G&I
3) Animal Contact: Doctor Doolittle has nothing on you.
10d6 Telepathy, Only vs animals, Max Rng=(Level*5)", Duration = 1min/Level, G&I
4) Deer Running: See caster run.
+4d6"/round running, Self Only, 1 Minute Duration (no fade), G & I
5) Barkskin: The caster's skin becomes brownish, dry and rough.+3 Resistant Def, Self Only, Dur=1rnd/Level, G & I
6) Healing Waters: Take me to the river, wash me in the water
1d6 aid vs all stats below max, only to heal, -1 level poison and acid/rnd uncontrolled continuous, max 30pts/day, must be in natural water (river, lake, ocean, heavy rain), G&I
7) Control Temperature:The caster can control the temperature, to put it in a nutshell.
Control Environment, +/- 2 temperature levels, 32" Radius, Centered on Self, 1 hour/level duration
+6d6"/rnd swimming, self only, Life Support: Water Breathing, Pressure, 1 minute/level duration (no fade)
4d6 Str Aid, Self Only, Duration=1 min./lvl (no fade)G & I
60" Teleport, Invisible Effects, Start & End point must be large, living plants
Summon Lesser Air, Earth or Water Elemental. Max number at one time = (Level/5)-(Lesser Elementals died in service last week). Duration = 5min/level or until killed/dismissed.
Control Environment, 10 Hex Radius/level, +/- 1 level wind/3 levels, 1 Minute/level duration, G & I
15) Mass Tangle: 5d6 Entangle, AOE 5 hexes/level, Selective Target, No Range Mod, No Range, Variable Effect based on plants in hex (Grass:1, Bushes:2, Trees:5), G&I
Summon Standard Air, Earth or Water Elemental. Max number at one time = (Level/5)-(Lesser Elementals died in service last week). Duration = 5min/level or until killed/dismissed.
Summon Standard Tree Elemental. +5 to control rolls. Max number at one time = (Level/5)-(Tree Elementals died in service last week). Duration = 1 hour/level or until killed/dismissed. Must have suitable tree available.
AOE: Level2 hexes of unworked stone/earth. Non-flyers roll Str Roll @ -3 every " moved or -1" move. Dur: (Level)min
+/-2 Level Rain, +/-2 Levels Temperature, +/- 3 Levels Wind, Level*100" Radius, 1 Hour/Level Effect, No Rng
30) Hurricane: Caster creates hurricane. Must be cast on an area. Effect builds over 1 minute.
Change Environment, Wind Level 6, 500" Radius, No Rng, 1 minute delay, 1 Hour Effect, Gestures
Summon Greater Air, Earth or Water Elemental. Max number at one time = (Level/5)-(Lesser Elementals died in service last week). Duration = 5min/level or until killed/dismissed.
Suitable willing target becomes official `worshipper' or appropriate god, G&I, 10 minutes to cast. Can also be used to perform marriages.
Caster knows which of (Level^2) targets within (5*Level)" are worshippers of caster's god.
Target weapon (no rng) is now blessed and can affect monsters that need a magic weapon to hit. Dur=1 day/level. 5 minutes to cast.
Shrine is blessed and will remain holy for another (5*Level) days, G&I, 10 minutes to cast
Non-worshippers must make Ego Roll @ -(Level/5) or cannot enter holy ground. No Rng, G&I, Duration=1 min./level AOE: 1 holy area.
Reverses confirmation. Only usable against characters who have strayed.
Up to (Level) target worshippers get bonuses while on holy ground. At a shrine bonus = +1 OCV, +1 DCV, +5 resistant def, at temples bonus = +2 OCV/DCV, +10 resistant def, at high temple bonus = +3 OCV/DCV, +15 resistant def. Dur=1 hour/level.
Temple is blessed and will remain holy for another (3*Level) days, G&I, 1 hour to cast, requires the presence and participation of at least (1000/Level2) worshippers.
All worshippers on holy ground gain +10 Ego Def, +5 Power Def, +5 Flash Def, Immunity to gasses and poisons. Dur = 1 hour/level.
Target worshipper can now become a Channeler or Holy Warrior. G&I, 10 min. to cast
Suitable site is consecrated and is now a Shrine. G&I, 1 day to cast, requires (1000/Level2) worshippers.
Temple is blessed and will remain holy for another (Level) days, G&I, 5 hours to cast, requires the presence and participation of at least (10,000/Level2) worshippers.
Suitable site is consecrated and is now a Shrine. G&I, 1 month to cast, requires (50,000/Level2) worshippers.
Suitable site is consecrated and is now a Shrine. G&I, 6 months to cast, requires (2,500,000/Level2) worshippers.
Shrine Size=up to 10hex2, Temple = up to 100hex2 High Temple = up to 1000hex2. Shrines and Temples are holy ground. Worshippers of the appropriate god recover spell end at 1.5x normal rate in shrines, 2x normal rate in temples and 3x normal rate in High Temples.
3) Desiccate: Dry skin can be a horrible thing.
2d6 NND Does Body AOE 6" Radius, Unc Cont, 1+(Level/3) rnd duration. Def=non-water-based life, G&I
4) Create Water: Creates (Level)d6 liters of pure, room-temperature water, No Rng, G&I
Summon Hydrot. Max number at one time = (Level/3)-(Mephits died in service in last day). Duration=1 min./level or until killed/dismissed.
10) Summon Lesser Water Elemental:
Summon Lesser Water Elemental. Max number at one time = (Level/5)-(Lesser Water Elementals died in service last week). Duration = 5min/level or until killed/dismissed.
11) Cold Dart: (3+level/2)d6 NND (cold) +(Level/2) OCV, (Level) uses in (Level/2) rnds. G&I
(6+Level)d6 EB vs PD, +(Level/2) OCV, Does (Level)" of knockback (modified by weight), 1 rnd duration. G&I
15) Summon Standard Water Elemental:
Summon Standard Water Elemental. Max number at one time = (Level/5)-(Standard Water Elementals died in service last week). Duration = 5min/level or until killed/dismissed.
18) Waterform: Caster gets all blue and wobbly.
1/2 Physical Damage Reduction, LS: Pressure 2xstun & body from heat/flame attacks 1 Minute Duration
20) Ice Storm: Hail the size of grapefruit
8d6 vs. PD, Autofire, AOE 8" Radius, Selective, OCV=5+Level, NRM, Indirect (from above) G&I, No Enc, Max rng=50", Only under open sky, <=200C, some humidity
25) Cone of Cold: Blue light shines from the caster's hands, and all within the area fell the chill.
8d6 NND AOE (Level)" Cone, No Rng, G&I, No Enc
30) Summon Greater Water Elemental:
Summon Greater Water Elemental. Max number at one time = (Level/5)-(Lesser Water Elementals died in service last week). Duration = 5min/level or until killed/dismissed.
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Depicted as a large member of worshipper's species with golden skin and wearing a wreath of wheat as a crown |
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