Profession Law
If your character can't satisfy the stat mins of any profession, you are expected to do the honorable thing.
If you have more Primary Skill picks than are listed for your career, you must take secondary skills to fill the primary slots.
If you have less Primary Skill picks than are listed for your career, you must pick the remaining primary skills as secondary skills before taking any other skills.
If you already have a skill that is on your Primary or Secondary skill list, keep it as either a primary or secondary skill and increase your number of Secondary Skill picks by 1.
All characters except Channelers and Holy Warriors may take 1 skill from their deity's Skill List as a Primary Skill, and any number from their deity's Skill List as Secondary Skills.
Channelers and Holy Warriors treat their Deity's Skill List as their Primary Skill List.
Example: A character with Riding and Weather Prediction as Legacy skills becomes a Warrior-Footsoldier (3 primary, 2 secondary). Riding is on the Secondary List, so he now has 3 Primary and 3 Secondary picks. He ends up with Streetwise, Shadowing and Stealth as Primary Skills, Riding, Gambling and Maneuvering as Secondary Skills and Weather Prediction as a Tertiary (no bonus) Skill.
Note: Wait until after rolling Career events before picking skills and combat maneuvers
Some professions have limitations on which combat maneuvers they can start with:
|
Archer
|
Must take at least one ranged and one arrow-related special maneuver
|
|
Berserker
|
No Formation Fighting or 2nd Rank Fighting
|
|
Channeler
|
No restrictions
|
|
Combat Mage
|
No restrictions
|
|
Holy Warrior
|
No restrictions
|
|
Mage
|
No restrictions
|
|
Officer
|
No restrictions
|
|
Rogue
|
No Formation Fighting or 2nd Rank Fighting
|
|
Swashbuckler
|
At least two special maneuvers
|
|
Warrior
|
Cavalry
|
Must take charge
|
|
Footsoldier
|
Must take Formation Fighting
|
|
Guard
|
No restrictions
|
|
Marine
|
Must take Forceback
|
|
Scout
|
Must take at least one ranged and one arrow-related special maneuver
|
|
|
HTH OCV
|
Ranged OCV
|
DCV
|
Damage
|
Combat Maneuvers
|
Primary Skill Bonus
|
Secondary Skill Bonus
|
Perception Bonus
|
Con
|
Body
|
Int
|
Ego
|
Pre
|
Spd
|
Recovery
|
Stun
|
Running
|
|
Archer
|
2.4
|
4.1
|
1.8
|
2.5
|
1.5
|
2.6
|
1.4
|
1.6
|
1.0
|
1.0
|
0.0
|
0.5
|
1.0
|
0.14
|
1.0
|
4.0
|
1.0
|
|
Berserker
|
3.0
|
1.7
|
2.0
|
3.5
|
1.5
|
2.0
|
1.2
|
1.2
|
2.0
|
2.0
|
0.0
|
0.5
|
1.6
|
0.12
|
2.0
|
8.0
|
1.4
|
|
Officer
|
3.0
|
3.1
|
2.6
|
1.9
|
1.5
|
3.0
|
2.0
|
2.0
|
2.0
|
1.0
|
0.8
|
0.9
|
1.4
|
0.10
|
1.0
|
6.0
|
1.0
|
|
Rogue
|
2.8
|
3.3
|
3.0
|
1.7
|
2.1
|
3.0
|
2.0
|
2.0
|
1.6
|
1.0
|
1.0
|
1.5
|
0.8
|
0.16
|
1.0
|
5.0
|
1.0
|
|
Swashbuckler
|
3.2
|
2.1
|
3.4
|
1.5
|
2.1
|
3.0
|
2.0
|
2.0
|
2.0
|
1.0
|
0.4
|
0.5
|
1.0
|
0.20
|
1.0
|
6.0
|
1.6
|
|
Warrior
|
3.8
|
3.3
|
2.0
|
2.5
|
2.1
|
2.6
|
1.4
|
1.0
|
2.0
|
1.0
|
0.0
|
0.5
|
1.0
|
0.10
|
1.8
|
7.0
|
1.0
|
|
Channeler
|
2.2
|
2.5
|
1.8
|
1.1
|
1.1
|
3.0
|
2.0
|
1.0
|
1.0
|
1.0
|
0.4
|
1.9
|
1.0
|
0.08
|
0.6
|
2.0
|
1.0
|
|
Mage
|
1.4
|
2.1
|
1.6
|
0.9
|
1.1
|
3.0
|
2.0
|
1.0
|
1.0
|
1.0
|
1.0
|
1.1
|
0.6
|
0.08
|
0.4
|
2.0
|
1.0
|
|
Combat Mage
|
2.2
|
2.7
|
2.3
|
1.4
|
1.6
|
3.0
|
2.0
|
1.5
|
1.3
|
1.0
|
1.0
|
1.3
|
0.7
|
0.12
|
0.7
|
4.0
|
1.0
|
|
Holy Mage
|
2.2
|
2.6
|
2.0
|
1.2
|
1.3
|
3.0
|
2.0
|
1.2
|
1.1
|
1.0
|
0.7
|
1.6
|
0.8
|
0.10
|
0.6
|
3.0
|
1.0
|
|
Holy Archer
|
2.3
|
3.3
|
1.8
|
1.8
|
1.3
|
2.8
|
1.7
|
1.3
|
1.0
|
1.0
|
0.2
|
1.2
|
1.0
|
0.11
|
0.8
|
3.0
|
1.0
|
|
Holy Berserker
|
2.6
|
2.1
|
1.9
|
2.3
|
1.3
|
2.5
|
1.6
|
1.1
|
1.5
|
1.5
|
0.2
|
1.2
|
1.3
|
0.10
|
1.3
|
5.0
|
1.2
|
|
Holy Officer
|
2.6
|
2.8
|
2.2
|
1.5
|
1.3
|
3.0
|
2.0
|
1.5
|
1.5
|
1.0
|
0.6
|
1.4
|
1.2
|
0.09
|
0.8
|
4.0
|
1.0
|
|
Holy Rogue
|
2.5
|
2.9
|
2.4
|
1.4
|
1.6
|
3.0
|
2.0
|
1.5
|
1.3
|
1.0
|
0.7
|
1.7
|
0.9
|
0.12
|
0.8
|
3.5
|
1.0
|
|
Holy Swashbuckler
|
2.7
|
2.3
|
2.6
|
1.3
|
1.6
|
3.0
|
2.0
|
1.5
|
1.5
|
1.0
|
0.4
|
1.2
|
1.0
|
0.14
|
0.8
|
4.0
|
1.3
|
|
Holy Warrior
|
3.0
|
2.9
|
1.9
|
1.8
|
1.6
|
2.8
|
1.7
|
1.0
|
1.5
|
1.0
|
0.2
|
1.2
|
1.0
|
0.09
|
1.2
|
4.5
|
1.0
|
|
Military
|
Swashbuckler,
Rogue
|
Channeler
|
Mage
|
Guard
|
Marine
|
Scout
|
Roll sqrt(eps) times
|
|
01
|
01
|
01
|
01
|
01
|
01-02
|
01
|
Horrible Wound
|
|
02-05
|
02-04
|
02
|
02
|
02-05
|
03-06
|
02-04
|
Cool Scar
|
|
06-09
|
05-11
|
03
|
03
|
06-09
|
07-09
|
05-07
|
Imprisoned (d6 years)
|
|
10-13
|
12-14
|
04
|
04-07
|
10-13
|
10-15
|
08-10
|
Robbed (50% of cash)
|
|
14-17
|
15-21
|
05
|
08-28
|
14-21
|
16-21
|
11-13
|
Bad Reputation
|
|
18-21
|
22-28
|
06-08
|
29-32
|
22-25
|
22-27
|
14-16
|
Windfall (+3d6*100sp)
|
|
22-43
|
29-48
|
09-26
|
33-54
|
26-29
|
28-43
|
17-31
|
Gain Magic Item
|
|
44-47
|
49-56
|
27-29
|
55-58
|
30-38
|
44-46
|
32-34
|
Make Enemy
|
|
48-51
|
57-64
|
30-32
|
59-62
|
39-47
|
47-52
|
35-37
|
Romance
|
|
52-55
|
65-68
|
33-39
|
63-66
|
48
|
53-55
|
38-40
|
Henchman
|
|
56-59
|
69-76
|
40-57
|
67-70
|
49-70
|
56-58
|
41-43
|
Gain Contact
|
|
60
|
-
|
58-60
|
-
|
-
|
59
|
44
|
Knighted
|
|
61-64
|
-
|
61
|
71-74
|
-
|
60-62
|
45-69
|
Become Ranger
|
|
65-68
|
-
|
62-64
|
75-78
|
71-74
|
63-65
|
70-75
|
Join Monster Squad
|
|
69
|
77-84
|
65-68
|
79-83
|
75
|
66
|
76-78
|
Espionage
|
|
70-74
|
-
|
-
|
-
|
76-80
|
67-69
|
79-84
|
Drill Instructor
|
|
75-84
|
85-88
|
69-72
|
84
|
81-85
|
70-72
|
85-87
|
Combat Training
|
|
85-89
|
89-92
|
73-92
|
85-89
|
86-90
|
73-76
|
88-90
|
Cult Special
|
|
90-94
|
93-96
|
93-96
|
90-94
|
91-95
|
77-80
|
91-93
|
National Special
|
|
95-100
|
97-100
|
97-100
|
95-100
|
96-100
|
81-100
|
94-100
|
Travel
|
Military = Archer, Berserker, Cavalry, Footsoldier or Officer
Combat Mages alternate rolls on the Rogue and Mage columns
Holy hybrids alternate rolls on their career-base and Channeler columns
Gain Magic Item:
|
Magic Item Table for Characters Level 1-3
|
|
|
Weapon List A <-13
|
|
Weapon List B 14-18
|
|
Weapon List C 19->
|
|
01-16
|
+1 Short Sword
|
|
+1 Battle Axe
|
|
+1 Great Sword
|
|
17-32
|
+1 Mace
|
|
+1 Hammer
|
|
+1 Great Axe
|
|
33-46
|
+1 Short Spear
|
|
+1 War Hammer
|
|
+1 Dragon Spear
|
|
47-55
|
+1 Hand Axe of Disruption
|
|
+1 Broadsword
|
|
+1 Troll Axe
|
|
56-65
|
+1 Morningstar
|
|
+1 Bastard Sword
|
|
+1 Heavy Quarterstaff
|
|
66-75
|
+1 Short Sword, Torch
|
|
+1 Large Truncheon
|
|
+1 Hill Giant Sword
|
|
76-79
|
+1 Truncheon
|
|
+1 Long Spear
|
|
+1 Great Truncheon
|
|
80-83
|
+1 Short Spear of Sharpness
|
|
+1 Great Spear
|
|
+1 Huge Truncheon
|
|
84-87
|
+1 Small Pick
|
|
+1 Hammer, Shieldsmasher
|
|
+1 Great Sword, Acidblade
|
|
88-89
|
+1 Dagger, Vorpal
|
|
+1 Morningstar
|
|
+1 Great Hammer of Stunning
|
|
90-91
|
+1 Poniard
|
|
+1 Broadsword, Twinblade
|
|
+1 Military Pick
|
|
92-93
|
+1 Rapier
|
|
+1 Long Spear of Sharpness
|
|
+1 Great Pick
|
|
94
|
+2 Short Sword, Blocker
|
|
+2 Hatchet, Vorpal
|
|
+2 Great Sword of Terror
|
|
95
|
+2 Short Sword of Lightning
|
|
+2 War Hammer of Terror
|
|
+2 Great Axe of Swinging
|
|
96
|
+2 Mace, Shieldsmasher
|
|
+2 Broadsword, Masterblade
|
|
+2 Dragon Spear, Vorpal
|
|
97
|
+2 Light Quarterstaff of Impact
|
|
+2 Bastard Sword of Valor
|
|
+2 Troll Axe of Sharpness
|
|
98
|
+2 Short Spear, Phantom Blade
|
|
+2 Long Spear of Lightning
|
|
+2 Great Hammer of Lightning
|
|
99
|
+2 Short Spear of Might
|
|
+2 Great Spear, Parrying
|
|
+2 Hill Giant Sword, Dependable
|
|
00
|
Roll Again on the same subtable on Magic Item Table for Characters Level 4-6
|
|
|
Ranged Weapon List
|
|
Defensive Magic List
|
|
Misc. Magic List
|
|
01-16
|
+1 Bow
|
|
Suit of Stellaine Armor
|
|
Extra Healing(6)
|
|
17-32
|
+1 Arrows (20)
|
|
Trollskin Shield
|
|
Heroism(6)
|
|
33-46
|
Fragmentation Javelins(6)
|
|
Suit of Yaddrack Armor
|
|
Warrior's Brew(6)
|
|
47-55
|
Javelins of Lightning, Black(12)
|
|
Def 6 Bracers
|
|
Fire Resistance(6)
|
|
56-65
|
Javelins of Lightning, Red(6)
|
|
+2 DCV Shield
|
|
Cold Resistance(6)
|
|
66-75
|
+1 Bow, Long Range
|
|
+2 DCV, +2 Def Shield
|
|
Clotting(6)
|
|
76-79
|
+1 Bow, Vorpal
|
|
Ring: Feather Falling
|
|
Cloak of Comfort
|
|
80-83
|
+1 Arrows of Sharpness (20)
|
|
Ring: Free Action
|
|
Daern's Magic Torch
|
|
84-87
|
+1 Arrows of Paralysis(20)
|
|
Ring: Mind Shielding
|
|
Cloak of Elvenkind
|
|
88-89
|
+1 Sling Stones (20)
|
|
Shield of Parrying
|
|
Cooking Pot
|
|
90-91
|
+1 Sling
|
|
Helm of Protection
|
|
Purewater Canteen
|
|
92-93
|
+1 Staff Sling
|
|
Bracers of 8 Def
|
|
Necklace of 9 missiles
|
|
94
|
+2 Bow, Long Range
|
|
Suit of High Stellaine Armor
|
|
Amulet of Preservation
|
|
95
|
+2 Bow of Stunning
|
|
Bracers of 10 Def
|
|
Lucky Charm
|
|
96
|
+2 Bow, Shieldsmasher
|
|
Brooch of Shielding
|
|
Bracers of Quickdraw
|
|
97
|
+2 Arrows, Lucky (20)
|
|
Ring of Protection +1
|
|
Robe of Eyes
|
|
98
|
+2 Arrows of Terror (20)
|
|
Cloak of Protection +1
|
|
Robe of Blending
|
|
99
|
+2 Arrows of Sharpness
|
|
Robe of Dragonhide
|
|
Ring: Jumping
|
|
00
|
Roll Again on the same subtable on Magic Item Table for Characters Level 4-6
|
|
Magic Item Table for Characters Level 4-6
|
|
|
Weapon List A <-13
|
|
Weapon List B 14-18
|
|
Weapon List C 19->
|
|
01-16
|
+2 Hand Axe
|
|
+2 Battle Axe
|
|
+2 Great Sword
|
|
17-32
|
+2 Morningstar
|
|
+2 Hammer
|
|
+2 Great Axe
|
|
33-46
|
+2 Short Spear
|
|
+2 War Hammer
|
|
+2 Dragon Spear
|
|
47-55
|
+1 Short Sword, Defender
|
|
+1 Broadsword, Poisonblade
|
|
+1 Troll Axe of Swinging Terror
|
|
56-65
|
+1 Short Spear, Flaming
|
|
+1 Greatsword of Lightness
|
|
+1 Dragon Spear, Defender
|
|
66-75
|
+2 Short Sword
|
|
+2 Large Truncheon
|
|
+1 Hill Giant Sword, Flaming
|
|
76-79
|
+2 Truncheon of Impact
|
|
+2 Long Spear, Blocker
|
|
+1 Great Truncheon, Mighty Blow
|
|
80-83
|
+2 Short Spear
|
|
+2 Great Spear of Sharpness
|
|
+2 Huge Truncheon of Impact
|
|
84-87
|
+2 Small Pick, Twinblade
|
|
+2 Hammer
|
|
+2 Great Sword
|
|
88-89
|
+2 Dagger
|
|
+2 Hatchet, Vorpal
|
|
+2 Great Hammer
|
|
90-91
|
+2 Poniard, Phantom Blade
|
|
+2 Broadsword
|
|
+2 Military Pick of Sharpness
|
|
92-93
|
+2 Rapier
|
|
+2 Long Spear of Lightning
|
|
+2 Great Pick, Shieldsmasher
|
|
94
|
+3 Short Sword
|
|
+3 Battle Axe, Heartseeker
|
|
+3 Great Sword
|
|
95
|
+2 Broadsword of Lightness
|
|
+3 War Hammer
|
|
+3 Great Axe
|
|
96
|
+3 Mace
|
|
+3 Broadsword, Devastator
|
|
+3 Dragon Spear
|
|
97
|
+2 Hammer of Lightness
|
|
+3 Bastard Sword
|
|
+3 Troll Axe
|
|
98
|
+3 Short Spear
|
|
+3 Long Spear of Wounding
|
|
+3 Great Hammer
|
|
99
|
+2 Long Spear of Lightness
|
|
+3 Great Spear
|
|
+3 Hill Giant Sword
|
|
00
|
Roll Again on the same subtable on Magic Item Table for Characters Level 7-9
|
|
|
Ranged Weapon List
|
|
Defensive Magic List
|
|
Misc. Magic List
|
|
01-16
|
+2 Bow
|
|
Suit of High Stellaine Armor
|
|
Ring: Chameleon Power
|
|
17-32
|
+2 Arrows (20)
|
|
Suit of Cadrium Armor
|
|
Ring: Mercy
|
|
33-46
|
Bracers of Archery
|
|
Def 8 Bracers
|
|
Circlet of Will
|
|
47-55
|
Javelins of Lightning, Silver(6)
|
|
Def 10 Bracers
|
|
Robe of Blending
|
|
56-65
|
Burrowing Arrows (20)
|
|
+3 DCV Shield
|
|
Boots of Balance
|
|
66-75
|
+1 Bow, Flaming
|
|
+2 DCV, +4 Def Shield
|
|
Boots of Elvenkind
|
|
76-79
|
+1 Bow, Devastator
|
|
+3 DCV, +2 Def Shield
|
|
Boots of Fancy Footwork
|
|
80-83
|
+1 Arrows, Acidblade (20)
|
|
Ring: Coagulator
|
|
Boots, Winged
|
|
84-87
|
+1 Arrows, Long Range Terror(20)
|
|
Ring: Coolness
|
|
Bag of Holding
|
|
88-89
|
Bomb Stones (20)
|
|
Ring: Warmth
|
|
Gem of Brightness
|
|
90-91
|
+2 Sling
|
|
Brass Amulet of Protection
|
|
Gem of Seeing
|
|
92-93
|
+2 Staff Sling
|
|
Amulet of Preservation
|
|
Chime of Opening
|
|
94
|
+3 Bow
|
|
Diamond of Hardness
|
|
Starstone
|
|
95
|
+2 Bow, Poisonblade
|
|
Robe of Icewurm Fur
|
|
Ring: The Ram
|
|
96
|
+2 Bow, Vorpal Disruption
|
|
Robe of Eelskin
|
|
Circlet of Fortitude
|
|
97
|
+3 Arrows (20)
|
|
Ring of Protection +2
|
|
Robe of Holding
|
|
98
|
Swarm Arrows (20)
|
|
Cloak of Protection +2
|
|
Boots of Speed
|
|
99
|
Fire Bow
|
|
Helm of Purification
|
|
Backpack of Holding
|
|
00
|
Roll Again on the same subtable on Magic Item Table for Characters Level 7-9
|
|
Magic Item Table for Characters Level 7-9
|
|
|
Weapon List A <-13
|
|
Weapon List B 14-18
|
|
Weapon List C 19->
|
|
01-16
|
+2 Hand Axe, Acidblade
|
|
+3 Battle Axe
|
|
+3 Great Sword
|
|
17-32
|
+2 Short Sword, Flaming
|
|
+3 Long Spear
|
|
+3 Great Axe
|
|
33-46
|
+2 Short Spear, Defender
|
|
+3 Bastard Sword
|
|
+3 Dragon Spear
|
|
47-55
|
+3 Hand Axe
|
|
+2 Broadsword of Weapon Destruction
|
|
+2 Troll Axe, Glittering
|
|
56-65
|
+3 Short Spear, Torch
|
|
+2 Dragon Spear of Lightness
|
|
+2 Dragon Spear, Flaming
|
|
66-75
|
+3 Short Sword, Masterblade
|
|
+3 Large Truncheon, Heartseeker
|
|
+2 Hill Giant Sword, Defender
|
|
76-79
|
Rod of Lordly Might
|
|
+3 Long Spear of Valor
|
|
+3 Great Truncheon of Stunning
|
|
80-83
|
+3 Short Spear
|
|
+3 Great Spear of Shieldsmasher
|
|
+3 Huge Truncheon, Heartseeker
|
|
84-87
|
+3 Small Pick
|
|
+3 Hammer, Lucky
|
|
Rod of Lordly Might
|
|
88-89
|
+3 Dagger
|
|
Rod of Lordly Might
|
|
+3 Great Hammer of Impact
|
|
90-91
|
+3 Poniard, Twinblade
|
|
+3 Broadsword, Dependable
|
|
+3 Military Pick, Vorpal
|
|
92-93
|
+3 Rapier, Poisonblade
|
|
+3 Long Spear, Defender
|
|
+3 Great Pick, Poisonblade
|
|
94
|
+3 Short Sword, Parrying Icicle
|
|
+3 Battle Axe of Lightning
|
|
+4 Great Sword, Torch
|
|
95
|
+4 Short Sword
|
|
+4 War Hammer
|
|
+4 Great Axe
|
|
96
|
+3 Hammer of Valor, Lightweight
|
|
+3 Quarterstaff, Blocker
|
|
+4 Dragon Spear
|
|
97
|
+4 Mace
|
|
+4 Bastard Sword
|
|
+4 Troll Axe of Sharpness
|
|
98
|
+3 Short Spear of Lightning
|
|
+3 Long Spear, Acidblade
|
|
+4 Great Hammer
|
|
99
|
+4 Short Spear
|
|
+4 Great Spear
|
|
+4 Hill Giant Sword
|
|
00
|
Roll Again on the same subtable on Magic Item Table for Characters Level 10+
|
|
|
Ranged Weapon List
|
|
Defensive Magic List
|
|
Misc. Magic List
|
|
01-16
|
+3 Bow
|
|
Suit of Silbony Armor
|
|
Arachnida Cloak
|
|
17-32
|
+3 Arrows (20)
|
|
Suit of Black Cadrium Armor
|
|
Cloak of Darkness
|
|
33-46
|
Javelins of Lightning, Gold(12)
|
|
Def 12 Bracers
|
|
Boots of Speed
|
|
47-55
|
+2 Bow, Vorpal
|
|
Def 14 Bracers
|
|
Boots of Fleeing
|
|
56-65
|
+2 Bow, Screaming Terror
|
|
+4 DCV Shield
|
|
Slippers of Spider Climbing
|
|
66-75
|
+1 Bow, Flaming Devastator
|
|
+3 DCV, +4 Def Shield
|
|
Silver Horn of Valhalla
|
|
76-79
|
+1 Arrows, Acidblade Sharpness(20)
|
|
+4 DCV, +2 Def Shield
|
|
Daern's Instant Fortress
|
|
80-83
|
+2 Arrows, Paralysis(20)
|
|
Dragonskin Shield
|
|
Greater Drakehelm
|
|
84-87
|
+2 Arrows, Lucky (20)
|
|
Shield of Life
|
|
Helm of Invisibility
|
|
88-89
|
+2 Sling Stones (20)
|
|
Ring: Regeneration
|
|
Aeroid Globes (2d6)
|
|
90-91
|
+3 Sling
|
|
Silver Amulet of Protection
|
|
Hydrot Globes (2d6)
|
|
92-93
|
+3 Staff Sling, Long Range
|
|
Cloak of Defense
|
|
Lithic Geodes (2d6)
|
|
94
|
+4 Bow
|
|
Ring: Vampiric Regeneration
|
|
Mephit Torch (2d6)
|
|
95
|
+3 Bow, Shieldsmashing Sharpness
|
|
Suit of Aurebony Armor
|
|
Gloves of Lightning
|
|
96
|
+3 Bow, Devastator
|
|
Suit of Ethril Armor
|
|
Brass Belt of Strength
|
|
97
|
+4 Arrows (20)
|
|
Ring of Protection +3
|
|
Crystal of Ebonflame
|
|
98
|
Swarm Arrows (20)
|
|
Cloak of Protection +3
|
|
Helm of Command
|
|
99
|
Lightning Bow
|
|
Helm of Warning
|
|
Helm of the Bat
|
|
00
|
Roll Again on the same subtable on Magic Item Table for Characters Level 10+
|
|
Magic Item Table for Characters Level 10+
|
|
|
Weapon List A <-13
|
|
Weapon List B 14-18
|
|
Weapon List C 19->
|
|
01-16
|
+4 Mace, Heartseeker
|
|
+3 Battle Axe, Weapon Destruction
|
|
+3 Great Sword of Lightning
|
|
17-32
|
+3 Dagger, Poisonblade
|
|
+4 Long Spear
|
|
+4 Great Axe
|
|
33-46
|
+3 Rapier, Vorpal Sharpness
|
|
+4 Bastard Sword
|
|
+4 Dragon Spear
|
|
47-55
|
+4 Warhammer of Lightness
|
|
+4 Broadsword
|
|
+3 Troll Axe, Phantom Blade
|
|
56-65
|
+4 Short Spear
|
|
+3 Long Spear, Mighty Blow
|
|
+3 Dragon Spear, Defender
|
|
66-75
|
+5 Short Sword
|
|
+4 Large Truncheon, Shieldsmasher
|
|
+3 Hill Giant Sword, Flaming
|
|
76-79
|
+3 Light Quarterstaff, Parrying
|
|
+4 Long Spear
|
|
+4 Great Truncheon of Swinging
|
|
80-83
|
+4 Short Spear
|
|
+4 Great Spear of Disruption
|
|
+4 Huge Truncheon, Impact
|
|
84-87
|
+4 Poniard of Disruption
|
|
+4 Hammer of Valor
|
|
+4 Flail of Paralysis
|
|
88-89
|
+4 Short Sword
|
|
+4 Quarterstaff, Blocker
|
|
+3 Great Hammer of Hurling, Lightning
|
|
90-91
|
+4 Short Spear, Phantom Blade
|
|
+3 Broadsword, Acidblade
|
|
+4 Military Pick, Masterblade
|
|
92-93
|
+5 Rapier
|
|
+4 Long Spear, Flaming
|
|
+4 Great Pick, Flaming
|
|
94
|
+4 Short Sword, Flaming
|
|
+4 Battle Axe, Defender
|
|
+5 Great Sword, Disruption
|
|
95
|
+5 Short Sword
|
|
+5 War Hammer
|
|
+5 Great Axe
|
|
96
|
+4 Morningstar, Lightweight Impact
|
|
+4 Broadsword, Twinblade
|
|
+4 Dragon Spear of Lightning
|
|
97
|
+5 Mace
|
|
+5 Bastard Sword
|
|
+5 Troll Axe or Sharpness
|
|
98
|
+4 Short Spear, Acidblade
|
|
+4 Long Spear, Poisonblade Sharpness
|
|
+5 Great Hammer
|
|
99
|
+5 Short Spear
|
|
+5 Great Spear
|
|
+5 Hill Giant Sword
|
|
00
|
Choose
|
|
|
Ranged Weapon List
|
|
Defensive Magic List
|
|
Misc. Magic List
|
|
01-16
|
+4 Bow
|
|
Suit of Ethril Armor
|
|
Belt of Strength, Silver
|
|
17-32
|
+3 Arrows, Flaming (20)
|
|
Suit of Adamony Armor
|
|
Banner of Protection
|
|
33-46
|
+4 Arrows of Sharpness (20)
|
|
+5 DCV Shield
|
|
Banner of Victory
|
|
47-55
|
+3 Bow, Shieldsmashing Sharpness
|
|
+4 DCV, +2 Def Shield
|
|
Banner of Courage
|
|
56-65
|
+3 Bow, Poisonblade
|
|
+3 DCV, +4 Def Shield
|
|
Banner of Terror
|
|
66-75
|
+2 Bow, Vorpal Sharpness Acidblade
|
|
+3 DCV, +6 Def Shield
|
|
Crystal Skull
|
|
76-79
|
+4 Arrows (20)
|
|
Ethril Armor & +3 DCV, +6 Def Shield
|
|
Belt of Strength, Gold
|
|
80-83
|
+3 Arrows, Flaming(20)
|
|
Adamony Armor & Ring: Protection +3
|
|
Torq of Survival
|
|
84-87
|
+3 Arrows, Long Range (20)
|
|
Rings: Poison Resistance & Coolness
|
|
Crown of Flames
|
|
88-89
|
+3 Sling Stones, Shieldsmasher (20)
|
|
Rings: Regeneration & Mind Shielding
|
|
Ring: Demi-Elemental Control
|
|
90-91
|
+4 Sling
|
|
Cloak: Ethereal
|
|
Golden Horn of Valhalla
|
|
92-93
|
+4 Staff Sling, Terror
|
|
Silver Amulet & Cloak of Protection +3
|
|
Brazier of Fire Elementals
|
|
94
|
+5 Bow
|
|
Golden Amulet of Protection
|
|
Fan of Air Elementals
|
|
95
|
+4 Bow, Flaming
|
|
Def 16 Bracers
|
|
Jug of Water Elementals
|
|
96
|
+4 Bow, Paralysis
|
|
Def 18 Bracers
|
|
Stone of Earth Elementals
|
|
97
|
+5 Arrows (20)
|
|
Ring of Protection +4
|
|
Mask of Elementalism
|
|
98
|
+4 Bow, Long Range
|
|
Cloak of Protection +4
|
|
Mask of Mentalism
|
|
99
|
+5 Bow
|
|
Suit of White Adamony Armor
|
|
Mask of Sorcery
|
|
00
|
Choose
|
Enemy/Contact:
|
Enemies
|
Contacts
|
|
0
|
Family Member
|
5
|
Knight
|
0
|
Wealthy Trader
|
5
|
Knight
|
|
1
|
Crimelord
|
6
|
Count
|
1
|
Wealthy Landowner
|
6
|
Count
|
|
2
|
Wizard
|
7
|
Duke
|
2
|
Religious Leader
|
7
|
Duke
|
|
3
|
Sheriff
|
8
|
General
|
3
|
Sage
|
8
|
Channeler
|
|
4
|
Career Rival
|
9
|
Religious Leader
|
4
|
Sheriff
|
9
|
Mage
|
Romance:
|
Roll
|
Romance
|
|
1
|
You are secretly in love with a relative of your Enemy (roll an Enemy if you don't already have one)
|
|
2
|
You are secretly in love with a relative of your Contact who would not approve.
|
|
|
(roll a Contact if you don't already have one)
|
|
3
|
You carry a torch for someone who doesn't know you exist
|
|
4
|
You love above your station and accept a bribe of d6*50sp to leave town
|
|
5
|
You love above your station and must prove yourself before you can get married
|
|
6
|
You have a brief but torrid fling
|
|
7
|
You are pursued by an unacceptable mate and must flee the area
|
|
8
|
You are trapped in an arranged marriage and must flee the area
|
|
9
|
You wake from a drunken stupor and find yourself married. You flee the area
|
|
10
|
You are in a functional relationship
|
Henchman: Henchman is (1-2 Younger Sibling, 3 Someone who owes you a debt of honor, 4-5 Childhood Companion, 6 Faithful Admirer). See `Henchman' rules for character creation.
Knighted: Local rulers honor you
Ranger: Gain 1 skill (or +2 to existing skill): Camouflage, Stealth, Shadowing, Tracking. +d20sp
Espionage: Gain 1 skill (or +2 to existing skill): Acting, Conversation, Concealment. +d50sp
Monster Squad: +1 Combat Maneuver (must be Evade, Formation Fighting or 2nd Rank Fighting) +d100sp
Drill Instructor: Gain 1 skill (or +2 to existing skill): KS: Military History, Oratory, Tactics. +d20sp
Combat Training: +1 Combat Maneuver
Cult Special: Gain 3d6 BPs
Horrible Wound/Contact/Enemy:
|
Roll
|
Wound
|
|
1
|
1 Finger Missing
|
|
2
|
Off Hand Removed
|
|
3
|
Lose d20 teeth. -5 Com
|
|
4
|
Missing Eye, -1 Rng Mod
|
|
5
|
Ear Missing, -1 Hearing
|
|
6
|
Bad Knee, -5" Running/Rnd
|
|
7
|
Torso Wound, -3 Rec
|
|
8
|
Right in the 13. `Nuff Said.
|
|
9
|
Blow to the head. -5 Int
|
|
10
|
Old Head Wound, take x3 Stun
when stunned/KO'ed
|
Cool Scar: -1 Base Com, +1 Base Pre
National Specials
|
Amazon
|
Gain suit of Silbony armor
|
|
Araq
|
Glimpse city of Brass
|
|
Ardua
|
Cult Special
|
|
Centaur
|
Cult Special
|
|
Dwarf
|
Gain suit of Aurebony armor
|
|
Elf
|
Gain suit of Stellaine armor
|
|
Jaka
|
Cult Special
|
|
Gnome
|
Windfall
|
|
Half Elf
|
Gain Magic Item
|
|
Half Giant
|
Horrible Wound
|
|
Half Orc
|
Horrible Wound
|
|
Hobbit
|
Win 2sp in a pie eating contest
|
|
Human
|
Gain Magic Item
|
|
Kobbit
|
Horrible Wound
|
|
Phraint
|
Combat Training
|
Travel: Make 2 Learning rolls @ +5 (+2 effort +3 time): Language, AK: Some country