Character creation checklist:

 

Go kill orcs.

 

 

 

Roll

 

Str

Dex

Con

Body

AST

 

Int

Ego

Pre

Def

 

Spd

Rec

 

Age

Age Increment

01-03

Amazon

5

6

5

4

46

 

5

5

5

7

 

4

-

 

16

11

04-07

Araq

6

6

6

6

50

 

2

2

6

6+2

 

4

-

 

12

8

08-09

Ardua

2

9

5

3

42

 

4

4

4

6

 

4

-

 

15

9

10-14

Centaur

8

3

8

9

57

 

4

4

6

8

 

4

-

 

14

8

15-19

Dwarf

6

3

8

7

53

 

5

6

5

10

 

4

+4

 

25

15

20

Elf, Female

4

7

6

4

46

 

7

7

4

5

 

4

-

 

50

30

21

Elf, Male

5

6

6

5

48

 

7

7

5

6

 

4

-

 

50

30

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

22-26

Jaka

2

8

5

4

43

 

5

4

4

7

 

5

-

 

15

7

27-28

Gnome

0

6

4

4

40

 

6

3

3

7

 

4

-

 

20

12

29-31

Half Elf, Female

4

7

5

4

45

 

6

6

4

6

 

4

-

 

30

20

32-34

Half Elf, Male

5

6

5

5

47

 

6

6

5

7

 

4

-

 

30

20

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

35-39

Half Giant

22

3

22

22

98

 

3

2

15

10

 

3

+2

 

18

6

40-45

Half Orc

6

4

7

6

51

 

3

4

6

10

 

4

+2

 

13

5

46-50

Hobbit

-1

7

6

4

41

 

5

4

2

6

 

5

-

 

20

12

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

51-59

Human, Female

4

6

5

4

45

 

5

5

4

7

 

4

-

 

16

11

60-95

Human, Male

5

5

5

5

47

 

5

5

5

8

 

4

-

 

16

10

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

96-99

Kobbit

2

6

6

4

44

 

4

4

4

7+1

 

4

+1

 

16

10

00

Phraint

5

11

3

3

43

 

4

-1

6

6+2

 

5

-

 

10

4

 

 

 

Ht

Wt

 

Vis

Hearing

Night Vision

Running

Swimming

AWM

Comments

Amazon

180

75

 

-

-

 

26

8

1.0

+1 w/Weapons, +1 Combat Maneuver

Araq

190

65

 

+1

-3

 

26

4

0.9

+2 w/Spears

Ardua

185

35

 

+3

-1

 

28

8

0.6

+2 w/Thrown Weapons

Centaur

200

180

 

-

-

 

34

6

1.6

+2 w/Bows

Dwarf

120

50

 

-1

-1

 

18

4

0.6

+2 w/Axes and Hammers

Elf, Female

185

75

 

+1

+2

 

27

8

1.0

+2 w/Bows

Elf, Male

190

85

 

+1

+2

 

28

8

1.0

+2 w/Bows

 

 

 

 

 

 

 

 

 

 

 

Jaka

150

42

 

+1

+3

30

9

0.6

+2 w/Bows

Gnome

110

30

 

+1

-1

 

16

3

0.5

+1 DCV

Half Elf, Female

178

70

 

-

+1

 

25

7

0.9

+2 w/Bows

Half Elf, Male

182

82

 

-

+1

 

26

7

1.0

+2 w/Bows

 

 

 

 

 

 

 

 

 

 

 

Half Giant

255

250

 

-

-

 

27

7

2.1

+2 w/Axes, Hammers and Clubs

Half Orc

185

80

 

-2

-

26

6

1.0

+2 w/Axes and Spears

Hobbit

105

35

 

-

+2

 

20

3

0.5

+2 w/Slings

 

 

 

 

 

 

 

 

 

 

 

Human, Female

172

65

 

-

-

 

23

6

0.9

+1 Weird Talent, +1 Primary Skill

Human, Male

180

80

 

-

-

 

24

6

1.0

+1 Weird Talent, +1 Primary Skill

 

 

 

 

 

 

 

 

 

 

 

Kobbit

110

55

 

-

+1

20

2

0.7

+2 w/Slings, Axes and Spears

Phraint

185

70

 

+1

-3

 

28

0

0.9

+1" leap

 

 

Roll

#1

#2

Run Mod

less than -95

.83

.628

-3"

-95 to -37

.85

.666

-2"

-36 to -13

.88

.726

-2"

-12 to 5

.90

.768

-2"

6 to 10

.93

.834

-1"

11 to 20

.95

.880

-1"

21 to 30

.97

.927

-1"

31 to 38

.98

.951

 

39 to 45

.99

.975

 

46 to 55

1.00

1.000

 

56 to 62

1.01

1.025

 

63 to 70

1.02

1.051

 

71 to 80

1.03

1.077

+1"

81 to 90

1.05

1.130

+1"

91 to 95

1.07

1.184

+1"

96 to 145

1.10

1.269

+2"

146 to 180

1.12

1.328

+2"

181 to 195

1.15

1.418

+2"

196 and up

1.17

1.481

+3"

Add your characters STR, CON and BOD stats, subtract your race's AST and multiply by 5. This is your modifier to both rolls on the UHW table.

Step 1: Roll d100 Open-ended once. Multiply your character's base height by the number in column #1 to get your height and the base weight by the number in column #2 to get the average weight at your height. Add the run modifier to your Base Run.

Step 2: Roll a second time and multiply your weight by the number in column #1 to get your character's weight.

AWM and Lift and Leap

AWM= (sqrt(height*weight)+13*weight/height)/127

Lift= 25*2^(str/10)

You suffer 1 level of encumbrance for each full 10% of your lift you are carrying. Exception: Centaurs suffer 1 level of encumbrance for each full 25% of their lift. 1 Level on Enc= -1 DCV, -1" run/rnd, -1 to dive for cover rolls and 1 end/rnd, also -3" Swim/Rnd, and -2" to horizontal Leap

Horizontal Leap=(1+(Lift/Weight))". Vertical Leap = (Horizontal Leap)/2. Leaping costs 1 end/".

 

Motivation

Every player character has a motivation that compels him/her to fight against the bad guys, even at a great risk to their own lives. Characters may choose their motivation from the ones open to their race. Some motivations carry extra advantages and disadvantages.

 

Amazon

Ardua

Araq

Centaur

Dwarf

Elf

Jaka

Gnome

1/2 Elf

1/2 Giant

1/2 Orc

Hobbit

Human

Kobbit

Phraint

Hero Worship

 

 

 

 

Mission from God

 

 

 

Prove Oneself

 

 

Revenge: Personal

 

Revenge: Friend/Family

 

 

 

Sense of Justice

 

 

 

 

 

 

 

 

 

 

 

Thrill of Adventure

 

 

 

 

Hero Worship: Character seeks to emulate a hero (living or dead). Character may change one trait to Loyal or Hero Worshipper.

Mission from God: Character has been given a special mandate from his/her patron deity to fight evil. Character gets +1 to blessing rolls, but is subject to being sent on dangerous missions occasionally.

Prove Oneself: Character has an unquenchable desire to prove his/herself through combat with the forces of evil. Character may change one trait to Proud or Perfectionist.

Revenge: Personal: Character has suffered and wants revenge. Could be a result of theft, torture or a particularly vicious taunting. Character may change one trait to Grim or Vengeful.

Revenge: Friends/Family: Character's friends or family have been killed or enslaved by the forces of evil. Now it is payback time. Character may change one trait to Loyal or Vengeful.

Sense of Justice: Character is motivated by innate goodness. Character may change one trait to Altruistic or Loyal.

Thrill of Adventure. Character actually thinks this is fun. May change one trait to Aggressive.

 

Racial Traits

 

Amazon

Ardua

Araq

Centaur

Dwarf

Elf//0.5 Elf

Jaka

1

Aggressive

Aggressive

Aggressive

Aggressive

Aggressive

Altruistic

Altruistic

2

Honorable

Altruistic

Aloof

Altruistic

Aloof

Diplomatic

Cautious

3

Impatient

Cautious

Curious

Emotional

Grim

Emotional

Cheerful

4

Loyal

Emotional

Fear*

Friendly

Honorable

Hedonistic

Curious

5

Proud

Fear*

Grim

Hedonistic

Loyal

Honest

Emotional

6

Quiet

Friendly

Loyal

Honorable

Miser

Patient

Fear*

7

Restless

Honorable

Proud

Impatient

Perfectionist

Proud

Friendly

8

Skeptical

Impatient

Quiet

Loyal

Proud

Special*

Hedonistic

9

Special*

Loyal

Skeptical

Restless

Special*

Studious

Impatient

0

Stubborn

Special*

Special*

Special*

Stubborn

Talkative

Special*

 

 

 

 

 

 

 

 

 

Gnome

0.5 Giant

0.5 Orc

Hobbit

Human

Kobbit

Phraint

1

Curious

Absentminded

Aggressive

Altruistic

Aggressive

Aggressive

Aloof

2

Diplomatic

Aggressive

Fear*

Cautious

Altruistic

Emotional

Follower

3

Fear*

Fear*

Follower

Emotional

Curious

Fear*

Grim

4

Follower

Follower

Grim

Fear*

Fear*

Follower

Honest

5

Friendly

Impatient

Impatient

Friendly

Hedonistic

Grim

Logical

6

Hedonistic

Loyal

Loyal

Hedonistic

Honorable

Impatient

Loyal

7

Perfectionist

Proud

Proud

Hedonistic

Loyal

Loyal

Patient

8

Special*

Restless

Restless

Illogical

Patient

Miser

Perfectionist

9

Studious

Rude

Rude

Special*

Rude

Skeptical

Special*

0

Talkative

Special*

Special*

Spendthrift

Special*

Special*

Stubborn

Player characters start with 3 racial traits, rolled randomly. Each trait is considered a 5pt Psych Limitation.

Special

 

Fear

1

Vengeful

6

Political Radical

 

1

Enclosed Spaces

6

Water

2

Hero Worshipper

7

Megalomanic

 

2

Fire

7

Heights

3

Ego Signature

8

Extra-racial attraction

 

3

Insects

8

Reptiles

4

Never Lies

9

Gullible

 

4

Magic

9

Darkness

5

Lusty

0

Vandal

 

5

Undead

0

Wilderness

Weird Talents

 

Amazon

Ardua

Araq

Centaur

Dwarf

Elf

Jaka

Gnome

No Talent

01-10

01-25

01-25

01-25

01-20

-

01-20

01-15

Coordinated

11-12

26-31

26-35

26

21

01-03

21-25

16-20

Aasimon Blood

13-14

32-34

36

27-29

22-28

04-09

26-31

21-25

Baatezu Blood

15

35-36

37

30-31

29-35

10

32

26-30

Eladrin Blood

16-21

37-39

38

32-34

36-38

11-22

33-44

31-35

Tanar'ri Blood

22

40-41

39-45

35-36

39-41

23

45

36-40

Bump of Direction

23-28

42-49

46-51

37-42

42-48

24-26

46-50

41-42

Charismatic

29-41

50-52

52-54

43-49

49-58

27-31

51-53

43

Deduction

42

53

55

50

59

32

54

44

Double Jointed

43-46

54-59

56-61

51

-

33-34

55-59

45

Eidetic Memory

47

60

62

52

60

35-36

60

46-47

Jack of All Trades

48-50

61-63

63-65

53-56

61-79

37-38

61

48-61

Lightning Calculator

51

64

66

57

80

39

62

62

Light Sleeper

52-55

65-70

67-75

58-61

81

40-52

62-72

63

Linguist

56-60

71-74

76

62-66

82-85

53-62

73-74

64-66

1d6 Luck

61-69

75-81

77-83

67-73

86-87

63-68

75-83

67-76

2d6 Luck

70-75

82-85

84-88

74-78

88

69-72

84-89

77-82

3d6 Luck

76-78

86

89-90

79-80

-

73-74

90-91

83-85

Lycanthrope